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NPC Generator

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Advanced [show]


Aramil Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'9" and wears long strands of aquamarine and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is always cut to a buzz. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A true patriot, Aramil would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Aramil was born in the south. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Aramil took refuge in the ruined castle and found the beat up club and armor he uses now. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure.

Ideals: Persistence. Bonds: Rich, Attractive, Military, Nature. Occupation: Glassblower

Voice: Mousy voice

Attributes [hide]

Aramil Wasanthi, Male Elf Bard 12
Medium (4'9") Elf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 50 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)13 (+1) 10 (+0)16 (+3)
Skills Deception +7, Persuasion +7
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133333

Possessions: 400 pp. Black velvet mask with numerous citrines (80 gp). Solid gold idol (700 gp). Sapphire pendant on gold chain (800 gp). A miniature golden chest with tiny emeralds lining the top (80 gp).


Social Check DCs


Sammal Blame, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man wears bulky green painted plate armor. His purple hair is lengthy. He has gleaming, smiling white eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a criminal king-pin and mafia family When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bounty Hunter. He has achieved small success as a Bounty Hunter.

Motivation: He is a bit of a kleptomaniac.

Ideals: Philantrophist. Bonds: Poor, Attractive, Criminal record, Job. Occupation: Bounty Hunter

Voice: Shortens vowels

Attributes [hide]

Sammal Blame, Male Tiefling Rogue 13
Medium (5'0") Tiefling, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 57 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)15 (+2) 13 (+1)14 (+2)
Skills Perception +5, Persuasion +6
Senses Passive Perception 16
Languages Common, Terran, Undercommon
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3

Possessions: 2000 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Golden circlet with four aquamarines (4000 gp). Sapphire pendant on gold chain (1500 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp). Gold and topaz bottle stopper cork (1500 gp). Brass mug with jade inlays (100 gp). Golden circlet with four aquamarines (4000 gp). Fire opal pendant on a fine gold chain (1900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Melech Scorn, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He usually wears his brown robe and has his morningstar always slung over his shoulder. His chestnut hair is lengthy. His silver eyes are passionate and lively.

Personality: He is overprotective of those who hire his services. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Melech has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To protect his home; and to clean up the streets

Ideals: Justice. Flaws: Disease, Insomniac. Bonds: Attractive, Guardian. Occupation: Performer

Voice: Slurs words

Attributes [hide]

Melech Scorn, Male Tiefling Warrior 5
Medium (5'9") Tiefling, True Neutral (CR 5)
Armor Class 12
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)17 (+3) 16 (+3)11 (+0)
Skills Acrobatics +5, Deception +3
Senses Passive Perception 13
Languages Common, Abyssal, Ignan, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3

Possessions: 3000 sp.


Social Check DCs


Golm Hamilton, Male Half-Orc [Permalink]

Personal [hide]

Description: This younger middle-aged man wears suspenders and grey workpants. His shirt is pastel, and he wears a heavy grey leather apron most of the time, and a wedding ring on his left hand. His red hair and beard is wavy and long. His eyes are brown and he is always smoking a pipe.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Golm was born with his father's beautiful face. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Antagonistic. Bonds: In love, Immigrant, Attractive, Criminal record. Occupation: Carpenter

Voice: Speaks with back of mouth

Attributes [hide]

Golm Hamilton, Male Half-Orc Expert 2
Medium (5'10") Half-Orc, True Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)12 (+1) 11 (+0)9 (-1)
Skills Arcana +3, Insight +2
Senses Passive Perception 10
Languages Common, Orc, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 160 gp.


Social Check DCs


Kody Beitz, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His chestnut hair is cut short with large spiked bangs in the front. He has gleaming, smiling gray eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his father's forge. He has set out to sabotage the competition.

Motivation: He wants to meet his childhood hero.

Ideals: Philantrophist. Bonds: Adventurer, Military, Job. Occupation: Beggar

Voice: Speaks with lips pursed

Attributes [hide]

Kody Beitz, Male Human Druid 1
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)15 (+2) 12 (+1)15 (+2)
Skills Insight +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Sylvan, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 120 gp.


Social Check DCs

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