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Advanced [show]


Hûmgrat Livingstone, Male Half-Orc [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a blue vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his blue boots flare out at the collars. His black hair is styled in orderly dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He is mildly Half-Orc supremacist, though he does not identify as such. Hûmgrat is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He served in the navy to pay for his family's outstanding loans. His first spouse was a Adventurer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and regain custody of his daughter

Flaws: Racist. Bonds: Attractive, Family, Military, Criminal record. Occupation: Tailor

Voice: Speaks with a cold

Attributes [hide]

Hûmgrat Livingstone, Male Half-Orc Fighter 1
Medium (6'5") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)12 (+1) 8 (-1)10 (+0)
Skills Animal Handling +1, Deception +2
Senses Passive Perception 9
Languages Common, Orc, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 300 sp.


Social Check DCs


Emerald In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown armored body suit, with a simple black line shooting up and back down. His gray fur is thinning but still full. His blue eyes are slightly larger than normal.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Gifted from a young age, Emerald studied abroad. His family was turned out during the war. He and his family wandered north to less war torn lands. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a crush on the local Animal Trainer.

Ideals: Gifted. Flaws: Selfish, Antagonistic, PTSD. Occupation: Architect

Voice: Spits words with contempt

Attributes [hide]

Emerald In the Morning, Male Tabaxi Wizard 10
Medium (5'5") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 35 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)10 (+0) 11 (+0)19 (+4)
Skills Performance +8, Persuasion +8
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 4000 sp. A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp).


Social Check DCs


Gerard Webley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an entirely tan suit with brown socks and a vest with buckled shoes. His chestnut hair is knotted and matted. His fierce blue eyes like to dwell on things.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Gerard was born in the west. At a young age he loved to build and create. He was taken from his home at a very young age. He has achieved small success as a Dyer.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Persistence. Flaws: Depressed. Bonds: Poor, Job, Slave. Occupation: Dyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Gerard Webley, Male Human Warlock 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)10 (+0) 17 (+3)15 (+2)
Skills Persuasion +4, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 4000 sp. Banded agate (13 gp). Rich purple corundum (700 gp).


Social Check DCs


Qualen Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a penchant for wearing a ring with an oversized amber on his left hand. His golden hair is greasy and uncared for. He wears an eyepatch.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He comes from a rich western family. His parents enrolled him in a Bard school at a young age so that he could practice his martial talents. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Dyer

Voice: Creaky witch voice

Attributes [hide]

Qualen Fiddlefen, Male Gnome Bard 2
Small (3'8") Gnome, Neutral Evil (CR 2)
Armor Class 14
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)10 (+0) 16 (+3)14 (+2)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 90 pp.


Social Check DCs


Hadarai Hart, Male Half-Elf [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears a grey shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His long white hair reaches down to his waist. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is able to fit into much smaller and tighter spaces than normal.

History: The child of a Barber, who enjoyed hunting, Hadarai was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Hadarai took refuge in the large cave and found the beat up pickaxe and armor he uses now. He now spends his time doing works of charity.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Gifted, Philantrophist. Flaws: Ugly. Bonds: Nature, Religious. Occupation: Shoemaker

Voice: Eastern European accent

Attributes [hide]

Hadarai Hart, Male Half-Elf Paladin 1
Medium (5'11") Half-Elf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 16 (+3)11 (+0) 11 (+0)13 (+1)
Skills Perception +2, Religion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 40 pp.


Social Check DCs

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