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Advanced [show]


Mordai Poetry, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'4". He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and his gloved hand is found clutching a falchion. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. His red eyes dart from person to person.

Personality: He is almost excessively polite to everyone, even when angry. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Mordai hails from a village terrorized by drow. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stylist work with an outfit from a few towns over. Stylist work suited him well, and with each successful project, he earned more gold and more respect from his peers. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Sabotage a competitor.

Flaws: Shy. Bonds: Rich, Job, Enemies, Adventurer. Occupation: Stylist

Voice: Scratchy, weak

Attributes [hide]

Mordai Poetry, Male Tiefling Barbarian 8
Medium (6'4") Tiefling, Lawful Neutral (CR 8)
Armor Class 14
Hit Points 66 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 11 (+0)11 (+0) 12 (+1)16 (+3)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4

Possessions: 140 pp. Star ruby (800 gp). Amber (140 gp). Aquamarine (900 gp). Alexandrite (900 gp). Citrine (40 gp). Hematite (13 gp).


Social Check DCs


Ernest Rutherford, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His head has been shaved. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: Cocky and sure of himself, he believes he is the best Navigator born in the past three hundred years. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He became a Navigator soon after.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult.

Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Poor, Job. Occupation: Navigator

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ernest Rutherford, Male Human Adept 1
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 9 (-1)16 (+3) 8 (-1)9 (-1)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Orc, Druidic, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: White pearl (50 gp).


Social Check DCs


Fargrim Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, but even with his fine clothing he looks run-down. His hair is cut close to his head. His eyes, though not visible through his cowl, are green.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has worked as a Navigator like his father before him.

Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Disciplined. Bonds: Immigrant, Criminal record, Family, Job. Occupation: Navigator

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Fargrim Silverstone, Male Dwarf Warlock 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)16 (+3) 14 (+2)14 (+2)
Skills Nature +5
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Undercommon, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132200000

Possessions: 380 gp.


Social Check DCs


Gûndza Harley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is muscular with a powerful set of arms. He has a small bristly mustache and wavy red hair. His hazel eyes dart from person to person.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He always tries to repair and not replace. It was this mentality that drove him into the Dilettante business.

History: He was born the only child of a wealthy merchant. He struck it rich when he found rare goods in large quantities. He now spends his time doing works of charity.

Motivation: To be a Shoemaker again.

Ideals: Entrepeneur, Persistence, Philantrophist. Bonds: Job, Rich. Occupation: Dilettante

Voice: Hollow voice

Attributes [hide]

Gûndza Harley, Male Half-Orc Cleric 7
Medium (6'2") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 14 (+2)14 (+2) 14 (+2)10 (+0)
Skills Investigation +5, Stealth +4
Senses Passive Perception 12
Languages Common, Orc, Goblin, Abyssal
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 1100 gp.


Social Check DCs


Nuraval Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a broad hat to hide his balding. His green unseeing eyes seem to look past you.

Personality: Cocky and sure of himself, he believes he is the best Doctor born in the past three hundred years. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born at the edge of vast mountains. Cursed with a spirit at a very young age, Nuraval has worked very hard to control his curse. He has achieved small success as a Doctor.

Motivation: To be a Stableman again.

Ideals: Philantrophist. Flaws: Disease. Bonds: Rich, Job, Nature. Occupation: Doctor

Voice: Rolls R's

Attributes [hide]

Nuraval Eversharp, Male Dwarf Commoner 5
Medium (4'5") Dwarf, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 33 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 18 (+4)15 (+2) 13 (+1)12 (+1)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Giant
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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