Left-Handed In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He typically wears green cloth garments or leather armor. He has done his best to style his orange fur to look like a famous performer. He wears large thick round spectacles.
Personality: Always inclined to offer people food he seems plenty friendly. He uses divination through singing.
History: He was born at the edge of vast forest. His mother took him hunting and taught him how to get in the mind of other creatures. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Philantrophist, Gifted, Entrepeneur. Flaws: Fearful. Bonds: Nature. Occupation: Bounty Hunter
Voice: Booming voice
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Good (CR 8)
Armor Class 12
Hit Points 24 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1300 gp. Fiery yellow corundum (1500 gp). Rock crystal (40 gp). Chrysoprase (40 gp). Azurite (13 gp). Eye agate (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trym Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses well, wearing grey shirts, loose pants, and blazers most of the time. He wears a wide-brimmed hat to cover his moderate length black hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Trym was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Expand his business; and further expansion of business
Ideals: Disciplined. Flaws: Shy. Bonds: Attractive, Enemies, Job. Occupation: Apothecary
Voice: Switch between two voices
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 140 gp. Lapis lazuli (14 gp).
Bork Compton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. He keeps his black hair in a flapper bob. His eyes are blue and he is always smoking a pipe.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He misses his home and complains about the freezing weather, even in summer.
History: Born in the west to a Map Maker, Bork learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: A deep hatred of gnolls; and he is unsatisfied with his job
Ideals: Athletic, Justice. Bonds: Immigrant, Job, Enemies. Occupation: Map Maker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Good (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Flame In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears just a brown suit, and he perpetually has his bow ready. His gray fur is unkempt and raggedy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not trust anyone and sleeps with one eye open.
History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Joker. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Doctor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 35 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal, Ignan, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dalgal Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a fancy yellow suit. He is an epitome of beauty. He wears his brown hair up in a very large beehive style do. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He comes from a rich western family. When Dalgal reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Dalgal and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and to find somewhere to settle down
Flaws: Antagonistic, Mundane. Bonds: Attractive, Rich, Military. Occupation: Bellfounder
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 19 (+4) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Gnoll, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 300 gp.
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