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Advanced [show]


Theren Amastacia, Male Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is an epitome of beauty. With a patchy black beard and wild black hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Theren was born the youngest of three triplets. He has had some formal dancing training, and achieved minor success. He has since lost track of the people in his past.

Motivation: Regain custody of his son; and doesn't want to be a guard and was forced into it by his family

Ideals: Philantrophist, Entrepeneur, Artistic. Bonds: Attractive, Family. Occupation: Guard

Voice: Spits and sputters

Attributes [hide]

Theren Amastacia, Male Elf Bard 3
Medium (4'8") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)13 (+1) 12 (+1)13 (+1)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 300 gp.


Social Check DCs


Cimer Principle, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears tattered old clothes, and sports empty pouches on his belt. His dark red hair is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines silver.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Crown-heir, who enjoyed hunting, Cimer was taken on many hunting expeditions. Cimer liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Persistence, Fighting. Flaws: Ugly. Bonds: Nature, Religious. Occupation: Engraver

Voice: Middle-eastern accent

Attributes [hide]

Cimer Principle, Male Tiefling Fighter 3
Medium (5'4") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)18 (+4) 9 (-1)17 (+3)
Skills Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Goblin, Druidic, Orc, Terran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. Banded agate (11 gp). Jade (150 gp).


Social Check DCs


Ûshbaka Beckwith, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears light armors faded through time and improper care. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Sold as a small child to a brothel owner, Ûshbaka was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he loathes his own lifestyle

Ideals: Justice. Flaws: Insane. Bonds: Attractive, Mentor. Occupation: Bounty Hunter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ûshbaka Beckwith, Male Half-Orc Cleric 13
Medium (6'1") Half-Orc, True Neutral (CR 13)
Armor Class 9
Hit Points 95 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 17 (+3)10 (+0) 14 (+2)8 (-1)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 4d4+1, Ranged +3 / 4d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465544

Possessions: 300 pp. 1 Minor magic item.


Social Check DCs


Calcitro Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: 2'11" and lanky with angular features, he is an attractive figure. He is typically in his Animal Trainer uniform. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.

Personality: He snorts whenever he laughs or is feeling confident. He believes the world needs to unite to get rid of brigands once and for all.

History: He was born to loving parents in a slum to the east. A freak accident while working with his Detective mother left him crippled. He tends to his Animal Trainer job now, and dutifully fulfills any obligations he has.

Motivation: He wants revenge against brigands; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Flaws: Disease. Bonds: Job, Attractive, Enemies, Poor. Occupation: Animal Trainer

Voice: Australian accent

Attributes [hide]

Calcitro Hogcollar, Male Halfling Fighter 6
Small (2'11") Halfling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 38 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)16 (+3) 15 (+2)14 (+2)
Skills Stealth +3, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Celestial, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vondal Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has dyed his greying red hair a little too much giving a sharp red color. His gray eyes dart from person to person to random spaces in the air.

Personality: Calm and collected, he is a well trained Bellfounder. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Vondal is combative with any and all who dare try his patience in the slightest.

History: He was born at the edge of vast island. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bellfounder work with an outfit from a few towns over. Bellfounder work suited him well, and with each successful project, he earned more gold and more respect from his peers. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor.

Ideals: Justice, Fighting. Bonds: Attractive, Job, Nature. Occupation: Bellfounder

Voice: Speaks fast with a slight lisp

Attributes [hide]

Vondal Helcral, Male Dwarf Ranger 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)9 (-1) 13 (+1)11 (+0)
Skills Investigation +1, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 90 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).


Social Check DCs

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