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Advanced [show]


Modean Enigma, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt. His hair, while still mostly black, has prominent grey streaks. His silver eyes dart from person to person.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in the west. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He left for the west, certain he would find work there.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is terrified, and will act out of fear

Flaws: Fearful. Bonds: Attractive, Immigrant, Nature, Enemies. Occupation: Beggar

Voice: Mousy voice

Attributes [hide]

Modean Enigma, Male Tiefling Barbarian 6
Medium (5'11") Tiefling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 54 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)15 (+2) 10 (+0)20 (+5)
Skills Intimidation +8, Investigation +5
Senses Passive Perception 10
Languages Common, Goblin, Giant
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 70 pp. Peridot (30 gp). Fiery yellow corundum (400 gp). Blue star sapphire (400 gp).


Social Check DCs


Ozyman Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: He dresses like a well dressed Animal Trainer does. He carries a battered dagger and tarnished quarterstaff as well. His silver hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He always tries to repair and not replace. It was this mentality that drove him into the Animal Trainer business.

History: Born in the north to a Animal Trainer, Ozyman learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Animal Trainer. He struck the Animal Trainer job and began his own company from there.

Motivation: Sabotage a competitor.

Ideals: Fighting, Joker, Persistence. Flaws: Insomniac. Bonds: Job. Occupation: Animal Trainer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ozyman Tosscobble, Male Halfling Adept 4
Small (3'0") Halfling, Lawful Neutral (CR 4)
Armor Class 15
Hit Points 13 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)10 (+0) 9 (-1)10 (+0)
Skills Deception +2, Perception +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Senteq Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: 3'8" and lanky with angular features, he is an attractive figure. He wears a faded coat and loose pants complete with feathered hat. He wears a feathered hat to cover his moderate length black hair. He has several tiny topaz earrings on each ear.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a big fan of imagination and believes people should spend more time reading and writing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Money/treasure; and a need for knowledge about a nearby landmark

Ideals: Logical, Gifted. Bonds: Attractive, Rich, Adventurer. Occupation: Bowyer

Voice: High pitched, excited

Attributes [hide]

Senteq Bafflestone, Male Gnome Aristocrat 1
Small (3'8") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)13 (+1) 16 (+3)17 (+3)
Skills Animal Handling +5, Nature +3
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 gp.


Social Check DCs


Boddynock Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: He wears a blue tunic with red highlights, and long blue pants that bunch up around his shoes. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are blue.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His job bores him to no end. He has decided to make it more interesting.

History: He got into the Barrister business at a young age. He dropped out of school before completing his studies. He has achieved small success as a Barrister.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels kind of lost in life

Ideals: Logical. Flaws: Depressed. Bonds: Adventurer, Criminal record, Job. Occupation: Barrister

Voice: Forgets to breathe while speaking

Attributes [hide]

Boddynock Humplebumple, Male Gnome Cleric 10
Small (3'6") Gnome, Lawful Evil (CR 10)
Armor Class 15
Hit Points 90 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 19 (+4)14 (+2) 17 (+3)14 (+2)
Skills Persuasion +6, Survival +7
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Giant
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1564433200

Possessions: 240 pp.


Social Check DCs


Peter Horner, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a tight fitting grey shirt and pants. His blonde hair has been sun bleached extensively. His blue eyes are passionate and lively.

Personality: A skeptical and narcissistic man, Peter's first love is himself. His second love is also himself. He is a logical person and will generally grow upset if things defy logic and science.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has since lost track of the people in his past.

Motivation: He is currently in port desperately looking for someone to get him out; and marry his sister to traveling adventurers

Ideals: Impeccable, Logical. Flaws: Mundane. Bonds: Family, Slave. Occupation: Weaver

Voice: Cold and demanding tone

Attributes [hide]

Peter Horner, Male Half-Elf Cleric 1
Medium (4'10") Half-Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)13 (+1) 13 (+1)10 (+0)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 6000 cp. Tourmaline (80 gp).


Social Check DCs

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