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NPC Generator

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Uraim Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears a white small hat and white clothes. His golden hair is smooth and relatively long. He wears a mask on his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Uraim was raised in a hard working conservative environment. After coming to the age of reason, Uraim took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has recently gotten a pet goose that steals things from people.

Motivation: An old rival family wants him found; and he feels kind of lost in life

Ideals: Justice, Gifted. Flaws: Depressed. Bonds: Criminal record, Job, Family. Occupation: Navigator

Voice: Low rumbling, strings words together

Attributes [hide]

Uraim Holderhek, Male Dwarf Warlock 8
Medium (4'2") Dwarf, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 63 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)17 (+3) 16 (+3)16 (+3)
Skills Deception +6, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Halfling, Celestial
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432222000

Possessions: 1000 gp. Rhodochrosite (7 gp). Peridot (70 gp). Citrine (70 gp). Golden pearl (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mamnen Fascination, Male Tiefling [Permalink]

Personal [hide]

Description: He wears suspenders and green workpants. His shirt is red, and he wears a heavy green leather apron most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. He has styled his dark red hair well, parting it to the left. He has white eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is lazy, self-centered, vain, and jealous.

History: Born in the south to a Bellfounder, Mamnen learned a great deal about his father's area of expertise. His childhood dream was to be a Barber, but he was a colossal failure. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Find a way to reverse the transformation of his sister; and sabotage a competitor

Ideals: Optimist. Flaws: Selfish. Bonds: Job, In love, Family. Occupation: Bellfounder

Voice: Sensual and smooth

Attributes [hide]

Mamnen Fascination, Male Tiefling Druid 14
Medium (6'4") Tiefling, True Neutral (CR 14)
Armor Class 9
Hit Points 74 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)15 (+2) 16 (+3)15 (+2)
Skills Animal Handling +8, Investigation +7
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +6 / 4d6+1, Ranged +4 / 4d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166554433

Possessions: Alexandrite (1300 gp). Freshwater pearl (4 gp). Deep green spinel (60 gp). Eye agate (4 gp). Obsidian (4 gp). Tiger eye turquoise (4 gp). Golden pearl (60 gp). Rock crystal (70 gp). Star ruby (1500 gp). Amber (60 gp). Tourmaline (60 gp). Eye agate (4 gp). Banded agate (4 gp). Rock crystal (70 gp). Azurite (4 gp). Freshwater pearl (4 gp). 1 Medium magic item.


Social Check DCs


Hubert Drover, Male Half-Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a lot of dark rich colors, with gold accents. His silver hair is kept up in a ponytail inside a wide-brimmed hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Hubert grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He has dedicated himself to building a better kind of golem.

Motivation: Wants to work out more often.

Ideals: Athletic, Optimist. Flaws: Insomniac. Bonds: Attractive, Adventurer. Occupation: Fisher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Hubert Drover, Male Half-Elf Wizard 5
Medium (4'11") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)10 (+0) 17 (+3)13 (+1)
Skills Arcana +3, Religion +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 4000 sp.


Social Check DCs


Darrow Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brown hair is knotted and matted. His eyes are blue.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Darrow lived on a farm with his father, near the main road leading to a nearby town. Brilliant and gifted he never wanted to apply himself. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Marry his brother to traveling adventurers; and doesn't want to be a spice merchant and was forced into it by his family

Ideals: Gifted, Joker, Entrepeneur. Bonds: Family. Occupation: Spice Merchant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Darrow Jamjar, Male Halfling Cleric 3
Small (3'3") Halfling, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 11 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)17 (+3) 13 (+1)12 (+1)
Skills Deception +3, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Aquan, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Theobald Tao, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. He has styled his auburn hair well, parting it to the left. He has a dull look in his hazel eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with his god.

History: Sold as a small child to a necromancer, Theobald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is compelled to act according to his religious beliefs; and he is greedy

Ideals: Persistence. Flaws: Terse. Bonds: Attractive, Religious, Mentor, Rich. Occupation: Painter

Voice: Low and grunting

Attributes [hide]

Theobald Tao, Male Half-Elf Fighter 3
Medium (5'8") Half-Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)8 (-1) 10 (+0)13 (+1)
Skills Arcana +1, Athletics +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 8000 cp. 1 Buckler. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs

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