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NPC Generator

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Advanced [show]


Oppleby Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'4". He wears a robe, a symbol of his god around his neck, and a warhammer on his belt. His hair is short and silver. His amber eyes peer out from beneath his broad brown hat.

Personality: While he acts the brute, he is far gentler than he would appear. He is a ruthless business man, a trait he acquired from his mother.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Shipwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oppleby fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To end his boredom; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Flaws: Mundane. Bonds: Military, Poor. Occupation: Shipwright

Voice: French accent

Attributes [hide]

Oppleby Cobblelob, Male Gnome Monk 11
Small (3'4") Gnome, Lawful Good (CR 11)
Armor Class 12
Hit Points 84 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)8 (-1) 10 (+0)16 (+3)
Skills Insight +4, Intimidation +7
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 800 gp.


Social Check DCs


Bertram Gladstone, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep red leather and dull grey iron scale mail. He is bristling with hidden weapons, mostly maces and sickles. His golden hair is singed and shortened. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Bertram hails from a village terrorized by orcs. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying brother.

Motivation: He is a bit of a kleptomaniac; and he's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Enemies. Occupation: Hunter

Voice: Pronounces O like U

Attributes [hide]

Bertram Gladstone, Male Human Cleric 6
Medium (6'4") Human, True Neutral (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)14 (+2) 14 (+2)10 (+0)
Skills Performance +3, Survival +5
Senses Passive Perception 12
Languages Common, Giant, Terran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 600 gp. Alexandrite (1300 gp). Red garnet (130 gp).


Social Check DCs


Tree Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears clothing that is held on in multiple layers but all of it is in poor condition and is in decent physical shape. His long gray fur is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a Fletcher, his father struggled to pay the bills. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Sculptor job now, and dutifully fulfills any obligations he has.

Motivation: He is not mentally stable, and does not behave rationally; and sabotage a competitor

Ideals: Philantrophist. Flaws: Insane, Disease. Bonds: Poor, Job. Occupation: Sculptor

Voice: Scottish accent

Attributes [hide]

Tree Shoe, Male Tabaxi Rogue 2
Medium (5'8") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)11 (+0) 11 (+0)13 (+1)
Skills Deception +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Jade Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses in black turtlenecks beneath a red coat with yellow slacks. His orange fur is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: He is fixated on the number 66. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Sold as a small child to a slaver, Jade was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved out south to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Flaws: Insane. Bonds: Criminal record, Mentor, Debt. Occupation: Sage

Voice: Excited and jittery

Attributes [hide]

Jade Of Ale, Male Tabaxi Sorcerer 8
Medium (5'4") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 15
Hit Points 35 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 15 (+2)12 (+1) 12 (+1)12 (+1)
Skills Investigation +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 2d10+1, Ranged +8 / 2d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 500 gp. Tourmaline (160 gp). Zircon (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mindartis Leeming, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries with him a set of shortbows, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His head has been shaved. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: A deeply religious man he believes everything happens for a reason. He is a ruthless business man, a trait he acquired from his mother.

History: Born in the west his family was never financially stable. He went to a religious school and was inspired by the priests there in charitable deeds. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Religious, Poor. Occupation: Sculptor

Voice: Relaxed voice

Attributes [hide]

Mindartis Leeming, Male Half-Elf Sorcerer 10
Medium (5'4") Half-Elf, Lawful Good (CR 10)
Armor Class 12
Hit Points 39 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills Insight +5, Survival +5
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 800 gp. Chalcedony (40 gp). Amethyst (100 gp). Rhodochrosite (5 gp). Black pearl (1300 gp). Malachite (5 gp). Amethyst (100 gp).


Social Check DCs

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