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NPC Generator

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Advanced [show]


Silvo Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears dull red sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. He wears his red hair up. He wears an eyepatch.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is skeptical of what others tell him and is slow to trust.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shoemaker arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Shoemaker

Voice: Voice breaks

Attributes [hide]

Silvo Goodearth, Male Halfling Sorcerer 6
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 18 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)10 (+0) 16 (+3)12 (+1)
Skills Deception +4, Medicine +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 800 gp.


Social Check DCs


Thamior Bulsara, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is wearing a perfectly clean shirt and pair of pants. His brown hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Flattery will make him almost putty in your hands.

History: Thamior was born in the east. At a young age he loved to build and create. He found a children's book about a Half-Elf Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He desires power and/or immortality; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Persistence. Flaws: Selfish. Bonds: Attractive, Adventurer, Has a crush, Enemies. Occupation: Banker

Voice: Squeaky

Attributes [hide]

Thamior Bulsara, Male Half-Elf Rogue 1
Medium (5'5") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)11 (+0) 13 (+1)13 (+1)
Skills Nature +2, Performance +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 400 sp. Banded agate (16 gp).


Social Check DCs


Mantus Gift, Male Tiefling [Permalink]

Personal [hide]

Description: This man is very fat, and wears green trousers with red and black striped suspenders. He wears various colorful collared shirts. He wears his dark red hair up. His eyes are red and beady.

Personality: Always inclined to offer people food he seems plenty friendly. He is lazy, self-centered, vain, and jealous.

History: Mantus was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. Mantus abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Philantrophist. Flaws: Ugly, Selfish. Bonds: Poor, Adventurer. Occupation: Bricklayer

Voice: High pitched and raspy

Attributes [hide]

Mantus Gift, Male Tiefling Barbarian 12
Medium (6'3") Tiefling, Lawful Good (CR 12)
Armor Class 12
Hit Points 98 (12d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)17 (+3) 16 (+3)15 (+2)
Skills Medicine +7, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Elven, Orc, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 4000 gp.


Social Check DCs


Igden Gummen, Male Gnome [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears a worn and beaten armor. He wears his auburn hair up. He wears an eyepatch.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His job bores him to no end. He has decided to make it more interesting.

History: Igden was born in the west. At a young age he loved to build and create. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Igden grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Igden. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: To reunite with his old friends; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Priest

Voice: Raspy

Attributes [hide]

Igden Gummen, Male Gnome Monk 11
Small (3'2") Gnome, Neutral Evil (CR 11)
Armor Class 14
Hit Points 98 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)14 (+2) 17 (+3)15 (+2)
Skills Persuasion +6, Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Gnome, Terran, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 2400 gp. Brass mug with jade inlays (500 gp). Silver comb with moonstones (700 gp). Jeweled anklet (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Einkil Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: 4'4" and muscular, this southern man is well dressed, but even with his fine clothing he looks run-down. His silver hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He is almost excessively polite to everyone, even when angry. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He served in the navy to pay for his family's outstanding loans. Einkil abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Shy, Antagonistic. Bonds: Military, Adventurer. Occupation: Engraver

Voice: Booming voice

Attributes [hide]

Einkil Dankil, Male Dwarf Bard 12
Medium (4'4") Dwarf, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 92 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 18 (+4)16 (+3) 10 (+0)15 (+2)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Elven, Draconic, Gnome
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153333200

Possessions: 100 pp. Coral (90 gp). Blue star sapphire (400 gp). Rhodochrosite (12 gp). Chrysoberyl (90 gp). Moss agate (12 gp). Zircon (70 gp). Chrysoprase (70 gp). Violet garnet (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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