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Advanced [show]


Pushkrimp Norton, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tight fighting clothing, which leaves very little to the imagination. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised by priests from a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Justice. Bonds: Religious, Mentor. Occupation: Body Guard

Voice: Spanish accent

Attributes [hide]

Pushkrimp Norton, Male Half-Orc Monk 4
Medium (5'4") Half-Orc, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)13 (+1) 16 (+3)13 (+1)
Skills Nature +3
Senses Passive Perception 13
Languages Common, Orc, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 45000 sp. Azurite (6 gp).


Social Check DCs


Arannis Holimion, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear tan tank tops with grey pants. His golden hair is cut jaggedly and amateurishly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He speaks before he thinks and is too direct. He is a font of random trivia from the lore and stories he has discovered

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He dropped out of school before completing his studies. He is searching for what he claims is his rightful reward.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Logical. Flaws: Impulsive. Bonds: Attractive, Religious. Occupation: Servant

Voice: Excited and jittery

Attributes [hide]

Arannis Holimion, Male Elf Warlock 4
Medium (5'5") Elf, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)8 (-1) 12 (+1)14 (+2)
Skills Investigation +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10000 sp. Amber (160 gp). Eye agate (8 gp). Red-brown spinel (160 gp).


Social Check DCs


Pelt Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears clothing that is held on in multiple layers but all of it is in poor condition. His fur is white and curly. His eyes are yellow.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born on a small isolated farm. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Knight work with an outfit from a few towns over. Knight work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Knight soon after.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Antagonistic. Bonds: Poor, Job, Nature. Occupation: Knight

Voice: Pronounces difficult words wrong

Attributes [hide]

Pelt Of Stars, Male Tabaxi Warlock 12
Medium (6'1") Tabaxi, Neutral Good (CR 12)
Armor Class 12
Hit Points 76 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)9 (-1) 14 (+2)19 (+4)
Skills Religion +3, Stealth +6
Senses Passive Perception 12
Languages
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1000 gp. Blue sapphire (1200 gp). Chalcedony (50 gp). Emerald (1200 gp). Aquamarine (1600 gp). Golden yellow topaz (1600 gp). Jasper (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Abad Madness, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears a grey tunic with blue highlights, and long black pants that bunch up around his shoes. He has a hunchback. His black hair is singed and shortened. He wears crescent spectacles with a black brim.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a very good compulsive liar and kleptomaniac.

History: He was born on a small isolated farm. He found a children's book about a Tiefling Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: Someone believes him a fraud; and a need for knowledge about a nearby landmark

Ideals: Joker. Flaws: Ugly. Bonds: Criminal record, Nature, Adventurer, Enemies. Occupation: Adventurer

Voice: Eastern European accent

Attributes [hide]

Abad Madness, Male Tiefling Rogue 1
Medium (5'7") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)18 (+4) 14 (+2)16 (+3)
Skills Perception +4, Stealth +3
Senses Passive Perception 13
Languages Common, Celestial, Druidic, Sylvan, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Nalral Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tan costume with the symbols of his god on his torso. He has wavy golden hair. He has a dull look in his violet eyes.

Personality: He will rave to anyone who will listen. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a pair of adventurers, Nalral grew up listening to his mother's many stories. He was an athlete and attended two major summer competitions. He never won. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Athletic. Flaws: Insane. Bonds: Religious, Adventurer. Occupation: Ploughman

Voice: Sighs a lot, exhausted

Attributes [hide]

Nalral Eversharp, Male Dwarf Warrior 3
Medium (3'11") Dwarf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)10 (+0) 11 (+0)11 (+0)
Skills Performance +2, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 90 pp.


Social Check DCs

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