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Nalral Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: 3'11" and lanky with angular features, he is an attractive figure. He wears a worn and beaten armor. He has moderate length silver hair. His skin is flawless and his gray eyes scan people very quickly.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Flaws: Antagonistic, Disease, Insomniac. Bonds: Attractive, Rich. Occupation: Seamstress

Voice: Ums and uhs a lot

Attributes [hide]

Nalral Fireforge, Male Dwarf Wizard 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 18 (+4)14 (+2) 9 (-1)14 (+2)
Skills Deception +4, History +4
Senses Passive Perception 9
Languages Common, Dwarven, Druidic, Infernal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 350 gp.


Social Check DCs


Calcitro Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, white, dusty cloak. His white hair is drawn into a tight pony tail with a rose scrunchie. He is baby faced.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Sold as a small child to a slaver, Calcitro was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He wants to get laid; and he's attracted to the pc

Ideals: Persistence. Flaws: Cynical. Bonds: Religious, Mentor, Has a crush. Occupation: Healer

Voice: Speaks with a cold

Attributes [hide]

Calcitro Goodearth, Male Halfling Warlock 9
Small (3'4") Halfling, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 57 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)10 (+0) 15 (+2)15 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 600 gp.


Social Check DCs


Gale Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a skull on it. His cinnamon fur is heavily combed to the right. His copper eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Overbrimming with self-confidence, Gale isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a Jeweler, his mother struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world; and wants to have a good time and be beloved

Ideals: Impeccable, Optimist. Bonds: Attractive, Family, Poor, Immigrant. Occupation: Seamstress

Voice: Soft and mumbly

Attributes [hide]

Gale Wind, Male Tabaxi Rogue 10
Medium (5'3") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 53 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)15 (+2) 8 (-1)11 (+0)
Skills Acrobatics +6, Deception +4
Senses Passive Perception 9
Languages Common, Sylvan, Auran
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +4

Possessions: 120 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolen Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: He wears a black vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his black boots flare out at the collars. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a small bristly mustache and wavy auburn hair. He wears a mask on his face.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is obsessed with finding treasure.

History: Rolen lived on a farm with his father, near the main road leading to a nearby town. He has chosen to use the inheritance that was left to him frivolously. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To unite with his sister.

Bonds: Attractive, Adventurer, Family, Rich. Occupation: Roofer

Voice: Relaxed voice

Attributes [hide]

Rolen Ofandrus, Male Elf Aristocrat 9
Medium (4'9") Elf, Neutral Good (CR 9)
Armor Class 12
Hit Points 22 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)11 (+0) 14 (+2)15 (+2)
Skills Athletics +5, Religion +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +3

Possessions: 90000 cp. Moonstone (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ar-Baruk Asheton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He typically wears a sleeveless long coat of deep grey leather and dull yellow iron scale mail. He keeps his golden hair in a flapper bob. His fierce violet eyes like to dwell on things.

Personality: His tongue was cut out and he uses sign language. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the north to a Sailor, Ar-Baruk learned a great deal about his father's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: He'd like to take his coworkers down a peg; and to be a detective again

Ideals: Entrepeneur. Flaws: Disease. Bonds: Immigrant, Job, Mentor. Occupation: Sailor

Voice: growls and snarls, animalistic

Attributes [hide]

Ar-Baruk Asheton, Male Half-Orc Rogue 1
Medium (6'7") Half-Orc, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)11 (+0) 10 (+0)6 (-2)
Skills Acrobatics +5, Intimidation +0
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +1

Possessions: Just what you see.


Social Check DCs

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