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Advanced [show]


Warryn Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his auburn hair up. His fair skin shows little sign of his aristocratic breeding.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Actor business at a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has achieved small success as a Actor.

Motivation: Sabotage a competitor.

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Job, Attractive. Occupation: Actor

Voice: Australian accent

Attributes [hide]

Warryn Fiddlefen, Male Gnome Fighter 4
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)10 (+0) 11 (+0)15 (+2)
Skills Arcana +2, History +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. Blue quartz (15 gp). Moss agate (15 gp). Deep green spinel (40 gp). Citrine (80 gp).


Social Check DCs


Harvest Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears bulky white painted plate armor. His fur is cinnamon and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Confrontational and typically high on some drug or another. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Harvest grew up listening to his mother's many stories. He was an athlete and attended two major summer competitions. He never won. He became a Gardener soon after.

Motivation: He is compelled to act according to his religious beliefs; and he has passion for adventuring and risk

Ideals: Athletic. Flaws: Addict. Bonds: Adventurer, Job, Religious. Occupation: Gardener

Voice: Russian accent

Attributes [hide]

Harvest Grass, Male Tabaxi Cleric 15
Medium (5'6") Tabaxi, Neutral Good (CR 15)
Armor Class 15
Hit Points 104 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 13 (+1)15 (+2) 11 (+0)13 (+1)
Skills Intimidation +6, Stealth +10
Senses Passive Perception 10
Languages Common, Giant, Undercommon
Attacks Melee +6 / 4d8+1, Ranged +10 / 4d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Darrak Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, typically a more casual-formal manner. His hair is brown and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He exudes charisma. He is a tour de force of persuasion. He has a minor phobia of water and hates getting wet.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Darrak took refuge in the old dungeon and found the beat up club and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is wracked by social anxiety.

Flaws: Fearful, Shy. Bonds: Attractive, Nature. Occupation: Fletcher

Voice: Raspy

Attributes [hide]

Darrak Daerdahk, Male Dwarf Warrior 2
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)15 (+2) 11 (+0)10 (+0)
Skills Athletics +4, Intimidation +2
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1400 sp. 1 Chain shirt.


Social Check DCs


Baz Pinkerton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears long strands of ruby and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is physically well-built. He wears a broad hat to hide his balding. He tend to wears goggles to shield his eyes.

Personality: He speaks before he thinks and is too direct. He is a font of random trivia from the lore and stories he has discovered

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Logical, Gifted. Flaws: Impulsive, Antagonistic. Bonds: Rich. Occupation: Locksmith

Voice: Complex vocabulary, royal

Attributes [hide]

Baz Pinkerton, Male Half-Orc Fighter 7
Medium (5'4") Half-Orc, True Neutral (CR 7)
Armor Class 13
Hit Points 50 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)9 (-1) 12 (+1)12 (+1)
Skills Athletics +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +4

Possessions: Rich purple corundum (1600 gp).


Social Check DCs


Ûshbaka Marlee, Male Half-Orc [Permalink]

Personal [hide]

Description: He tends to wear a large blue jacket, and carries sickles. His red hair is cut short. His brown eyes lackadaisically let the world flow into them.

Personality: He is a hateful person. He taunts others and blames them for his problems. He plays an instrument quite well.

History: Born in the south to a Healer, Ûshbaka learned a great deal about his mother's area of expertise. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. After a long history of fighting, Ûshbaka and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally; and regain custody of his son

Ideals: Fighting, Artistic. Flaws: Antagonistic, Insane. Bonds: Job, Family. Occupation: Healer

Voice: Ums and uhs a lot

Attributes [hide]

Ûshbaka Marlee, Male Half-Orc Paladin 14
Medium (5'2") Half-Orc, Lawful Neutral (CR 14)
Armor Class 10
Hit Points 84 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
21 (+5)11 (+0) 15 (+2)9 (-1) 11 (+0)11 (+0)
Skills Performance +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +10 / 4d6+5, Ranged +5 / 4d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1302

Possessions: 500 pp. Gold music box (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Jeweled electrum ring (8000 gp). Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp). 1 Medium magic item.


Social Check DCs

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