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Right-Handed Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame, and carries ceremonial daggers. His fur is greying and his face has many wrinkles. He has a tattooed face.

Personality: Overbrimming with self-confidence, Right-Handed isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He is able to make almost anything out of random pieces of junk.

History: He was raised by priests from a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Right-Handed fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting, Impeccable, Gifted. Bonds: Attractive, Religious, Mentor. Occupation: Seamstress

Voice: pre-pubescent

Attributes [hide]

Right-Handed Of Spirit, Male Tabaxi Monk 7
Medium (5'2") Tabaxi, Neutral Evil (CR 7)
Armor Class 12
Hit Points 39 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)13 (+1) 11 (+0)9 (-1)
Skills Athletics +4, Intimidation +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nelkin Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tight fighting clothing, which leaves very little to the imagination. His hair is greying and his face has many wrinkles. His eyes are green.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He never wears the same outfit twice, unless he absolutely has to.

History: The child of a Sailor, who enjoyed hunting, Nelkin was taken on many hunting expeditions. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He has dedicated himself to building a better village for his children.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Fighting, Artistic. Bonds: Poor, Adventurer, Nature. Occupation: Farmer

Voice: Speaks like tongue is numb

Attributes [hide]

Nelkin Wildcloak, Male Halfling Aristocrat 2
Small (2'11") Halfling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)13 (+1) 14 (+2)9 (-1)
Skills Medicine +4, Nature +3
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: Rhodochrosite (4 gp).


Social Check DCs


Ar-Gul Hartford, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears light armors faded through time and improper care. Beneath his clothing is a huge mess of scar tissue. He has wavy silver hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is calm most of the time but flees social interaction. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Ar-Gul was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.

Motivation: Further expansion of business; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Flaws: Shy. Bonds: Slave, Attractive. Occupation: Spice Merchant

Voice: Dutch accent

Attributes [hide]

Ar-Gul Hartford, Male Half-Orc Wizard 7
Medium (5'0") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 17 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)11 (+0) 13 (+1)10 (+0)
Skills Arcana +3, Athletics +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 4000 sp. Citrine (30 gp). Golden pearl (130 gp). Aquamarine (1500 gp). Emerald (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pelt Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is typically in his Mayor uniform. He has wavy cinnamon fur. He is missing an eye and his face is severely sunburned. His one remaining eye shines yellow.

Personality: He is overprotective of those who hire his services. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his father's forge. He became a Mayor soon after.

Motivation: Balancing his hectic life and new Mayor responsibilities is difficult.

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Job, Guardian. Occupation: Mayor

Voice: High pitched, excited

Attributes [hide]

Pelt Grass, Male Tabaxi Expert 15
Medium (5'3") Tabaxi, Neutral Evil (CR 15)
Armor Class 11
Hit Points 86 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)16 (+3) 16 (+3)14 (+2)
Skills Deception +7, Performance +7
Senses Passive Perception 13
Languages Common, Undercommon, Dwarven, Gnome
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1

Possessions: 1100 pp. Blue quartz (5 gp). Deep blue spinel (1500 gp). Alexandrite (1500 gp). Black star sapphire (900 gp). Jet (150 gp). Freshwater pearl (5 gp). Smoky quartz (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Windy Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'7" and muscular, this western man wears a fancy grey suit. His fur is white and curly. He has a tattooed face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Windy studied abroad. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He's also a talented Stableman, but doesn't like to broadcast it.

Motivation: Money/treasure; and he'd like to take his coworkers down a peg

Ideals: Athletic, Gifted. Flaws: Cynical. Bonds: Attractive, Job, Rich. Occupation: Carpenter

Voice: Voice breaks

Attributes [hide]

Windy Timber, Male Tabaxi Expert 1
Medium (5'7") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 14 (+2)13 (+1) 11 (+0)17 (+3)
Skills Arcana +3, Perception +2
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4

Possessions: 400 sp.


Social Check DCs

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