Mehen Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged man is renowned for his bright brown suits and hats, and a wedding ring on his right hand. His blue crest has been sun bleached extensively. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: The child of a Spice Merchant, who enjoyed hunting, Mehen was taken on many hunting expeditions. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Flaws: Shy. Bonds: In love, Attractive, Criminal record, Nature, Family. Occupation: Interpreter
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 42 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 600 gp.
Senteq Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He likes to wear brown tank tops with black pants, marred by chocolates. He has a very tight haircut. This gray eyed southerner is not easily forgotten.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is frequently practicing swordplay.
History: Born in a small village he learned the ways of the warrior from his mother. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Senteq fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Several ex partners dislike his way of doing things and want revenge; and many goblins want him driven away
Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Military, Enemies. Occupation: Servant
Voice: Uses sign language
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Qemuel Destiny, Male Tiefling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears suspenders and violet workpants. His shirt is brown, and he wears a heavy violet leather apron most of the time. His long chestnut hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Qemuel was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage; and to unite with his sister
Ideals: Gifted. Flaws: Shy. Bonds: Poor, Family, Mentor. Occupation: Cartwright
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'7") Tiefling, Neutral Good (CR 7)
Armor Class 9
Hit Points 28 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 10 (+0) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 400 gp. Obsidian (10 gp).
Dustin Hanali, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dark leathers with embroidery. He wears his red hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He loves telling others what to do and how they should feel about things. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He is the product a well kept family trust fund and as such has never really known need. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Ideals: Opinionated. Bonds: Immigrant, Has a crush, Rich, Adventurer. Occupation: Map Maker
Voice: Low range voice
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp.
Zook Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: He wears a green deerstalker hat and green clothes, and carries ceremonial daggers. His hair is always cut to a buzz. He has gleaming, smiling amber eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is able to make almost anything out of random pieces of junk.
History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Zook took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a Fortune-teller soon after.
Motivation: His relatives are trying to arrange a marriage; and wants to open a new tavern
Ideals: Fighting, Justice, Gifted. Bonds: Poor, Job, Family. Occupation: Fortune-teller
Voice: Jittery and nervous
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 39 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 20 (+5) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!