Medrash Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He keeps his long green crest kept up in a rat tail. His thin eyebrows rest above his beady red eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was a soldier and died while he was still young. Medrash was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it; and he wants nothing more than to rejoin the army
Flaws: Ugly, Mundane, Fearful. Bonds: Rich, Military. Occupation: Actor
Voice: Indian accent
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 17)
Armor Class 11
Hit Points 39 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +6 / 5d4+0, Ranged +7 / 5d4+1, Grapple +1
Possessions: 2000 pp. Azurite (15 gp). Red-brown spinel (40 gp). Jade (40 gp). Peridot (80 gp). Black pearl (1500 gp). Star ruby (1100 gp). Obsidian (15 gp). Red-brown spinel (40 gp). Black opal (1100 gp). Banded agate (15 gp). Alexandrite (1500 gp). Star rose quartz (80 gp). Rose (80 gp). White opal (1100 gp). Azurite (15 gp). Obsidian (15 gp). Star rose quartz (80 gp). Tiger eye turquoise (15 gp). Jade (40 gp). Banded agate (15 gp). Black pearl (1500 gp). Smoky quartz (80 gp). Deep blue spinel (1500 gp). Golden pearl (40 gp). Iolite (80 gp). 1 Medium magic item. 1 Medium magic item.
Hamil Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He carries with him a set of longbows, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has no hair. His gray eyes lackadaisically let the world flow into them.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a font of random trivia from the lore and stories he has discovered
History: Hamil was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Junk Dealer job and began his own company from there.
Motivation: Sabotage a competitor.
Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Job. Occupation: Junk Dealer
Voice: Timid voice
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 36 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 100 gp. Violet garnet (1600 gp).
Mreksh Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His rusty crest is unkempt and raggedy. His ears are large.
Personality: He will rave to anyone who will listen. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born to loving parents in a slum to the west. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new painter responsibilities is difficult
Ideals: Logical. Flaws: Ugly, Insane. Bonds: Poor, Job. Occupation: Painter
Voice: Eastern European accent
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 7)
Armor Class 12
Hit Points 64 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: Just what you see.
Kildrak Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a small bristly mustache and wavy black hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He acts crazy and hedonistic. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Doctor, but he got bored and became a Junk Dealer. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He wants nothing more than to rejoin the army; and further expansion of business
Ideals: Gifted. Flaws: Hedonist, Shy. Bonds: Job, Military. Occupation: Junk Dealer
Voice: Uses sign language
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 15 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 gp.
Rurik Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who wears loose pants and a collared shirt complete with sweater beneath his coat, he is not a threatening figure. His long golden hair is drawn into a two foot long braid. He has gray eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He invites people to come help in his community garden.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to travel the world and help people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Philantrophist. Flaws: Disease. Bonds: Rich, Religious, Criminal record. Occupation: Layabout
Voice: Timid voice
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 170 gp. Jet (40 gp). Brown-green garnet (40 gp). Blue quartz (8 gp).
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Their contribution stands as a beacon of hope for all adventurers!