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NPC Generator

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Advanced [show]


Lance Alfonso, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with Stetson hat. He carries a battered morningstar and tarnished ceremonial dagger as well. His tied-back hair is black. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised in a white middle class family as the only child. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lance fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To find somewhere to settle down; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Joker. Flaws: Insane, Mundane. Bonds: Military. Occupation: Doctor

Voice: Slow speaker

Attributes [hide]

Lance Alfonso, Male Half-Elf Aristocrat 4
Medium (5'1") Half-Elf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)17 (+3) 14 (+2)12 (+1)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Halfling, Gnome, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 200 gp. 1 Darkwood Shield. 1 Half-Plate. 1 Chain shirt. 1 Banded mail.


Social Check DCs


Seven Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'9" when asserting himself. He has no fur. His yellow unseeing eyes seem to look past you.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is frequently practicing swordplay.

History: Seven was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Poor, Military, Adventurer. Occupation: Dilettante

Voice: Speaks fast with a slight lisp

Attributes [hide]

Seven Plume, Male Tabaxi Fighter 3
Medium (6'9") Tabaxi, Neutral Good (CR 3)
Armor Class 14
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)14 (+2) 13 (+1)11 (+0)
Skills Athletics +4, Deception +2
Senses Passive Perception 11
Languages Common, Goblin, Celestial
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs


Koeth Hill, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who dresses like a well dressed Baker does, he is not a threatening figure. His hair is short and red. He wears crescent spectacles with a black brim.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a logical person and will generally grow upset if things defy logic and science.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He worked as a nervous Baker and found it very stressful. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: Further expansion of business; and his religion dominates his actions

Ideals: Logical. Flaws: Cynical, PTSD. Bonds: Job, Religious. Occupation: Baker

Voice: Sighs a lot, exhausted

Attributes [hide]

Koeth Hill, Male Half-Elf Wizard 3
Medium (5'6") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)10 (+0) 13 (+1)17 (+3)
Skills Athletics +4, Investigation +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1800 sp.


Social Check DCs


Cloak Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a black shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. He keeps his lavender fur in a pixie cut. His skin is flawless and his green eyes scan people very quickly.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is obsessed with his god.

History: Cloak was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Flaws: Antagonistic. Bonds: Attractive, Religious, Poor, Adventurer. Occupation: Fisher

Voice: Jamaican accent

Attributes [hide]

Cloak Shore, Male Tabaxi Adept 8
Medium (6'10") Tabaxi, Lawful Good (CR 8)
Armor Class 12
Hit Points 46 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)13 (+1) 11 (+0)16 (+3)
Skills Intimidation +6, Stealth +5
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 150 pp. Malachite (7 gp). Blue star sapphire (1100 gp). Moonstone (60 gp). Moonstone (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rurik Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light white in addition to tight pants. He is portly but not overly obese. His hair, while still mostly white, has prominent grey streaks. His face is scarred and worn.

Personality: He is extraordinarily eccentric. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born to a pair of adventurers, Rurik grew up listening to his mother's many stories. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has decided he is irredeemable.

Flaws: Ugly, Insane. Bonds: Criminal record, Adventurer, Nature. Occupation: Roofer

Voice: Loud with bravado

Attributes [hide]

Rurik Rumnaheim, Male Dwarf Sorcerer 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)16 (+3) 9 (-1)13 (+1)
Skills Performance +3
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Terran, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 40 pp. 1 Masterwork Common Melee.


Social Check DCs

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