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NPC Generator

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Advanced [show]


Randal Harley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a worn and beaten armor. His moppish silver hair is in a traditional bowl cut. His eyes are a pleasant gray.

Personality: He speaks before he thinks and is too direct. A true patriot, Randal would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born several months after his father was called into army service. He moved from fad to fad and when he turned 15 he discovered singing. He now travels the world, in search of power and loot.

Motivation: To prove his worth to the world; and meet up once more with his childhood friend

Ideals: Athletic, Artistic. Flaws: Impulsive. Bonds: Military, Adventurer. Occupation: Body Guard

Voice: Eastern European accent

Attributes [hide]

Randal Harley, Male Human Warrior 1
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)12 (+1) 10 (+0)16 (+3)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 sp.


Social Check DCs


Bathin Calm, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He keeps his purple hair in a flapper bob. He has a dull look in his black eyes.

Personality: He dislikes all the random violence that takes place in the south. He does not trust anyone and sleeps with one eye open.

History: He was born at the edge of vast plains. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep; and sabotage a competitor

Ideals: Pacifist. Flaws: Insomniac. Bonds: Poor, Nature, Mentor. Occupation: Armorer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Bathin Calm, Male Tiefling Cleric 4
Medium (6'6") Tiefling, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)15 (+2) 13 (+1)13 (+1)
Skills Performance +3, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 100 gp. Golden pearl (100 gp). Carnelian (20 gp).


Social Check DCs


Bertram Budd, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His white hair is heavily combed to the left. He wears round tiny glasses practically rammed into his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He cannot resist a sob story and will often dote over anyone who has one.

History: Bertram hails from a village terrorized by orcs. There was a wharf not far from home where he often wandered off to fish. He left for the north, certain he would find work there.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and someone believes him a fraud

Ideals: Philantrophist. Flaws: Disease. Bonds: Immigrant, Enemies, Nature. Occupation: Shoemaker

Voice: Soothing and warm

Attributes [hide]

Bertram Budd, Male Human Paladin 1
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)11 (+0) 10 (+0)15 (+2)
Skills Arcana +2, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 90 gp.


Social Check DCs


Mehen Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His black crest, when down, is lengthy. He wears large thick round spectacles.

Personality: He dislikes all the random violence that takes place in the east. He takes great joy in being the best Servant in town.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A freak accident while working with his Marshal mother left him crippled. He has worked as a Servant like his mother before him.

Motivation: Sabotage a competitor; and expand his business

Ideals: Pacifist. Flaws: Disease. Bonds: Attractive, Job, Military. Occupation: Servant

Voice: Irish accent

Attributes [hide]

Mehen Dhyrktelonis, Male Dragonborn Expert 2
Medium (6'4") Dragonborn, Lawful Good (CR 2)
Armor Class 9
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)16 (+3) 18 (+4)15 (+2)
Skills Animal Handling +6, Athletics +3
Senses Passive Perception 14
Languages Common, Celestial, Giant, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Anselm Winthrop, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a skull on it. He keeps his long black hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the recently deceased. Anselm enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born at the edge of vast island. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted, Logical. Flaws: Hedonist. Bonds: Attractive, Nature. Occupation: Herbalist

Voice: Russian accent

Attributes [hide]

Anselm Winthrop, Male Human Paladin 1
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)12 (+1) 12 (+1)13 (+1)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 30 pp. 2 Alchemist’s fire.


Social Check DCs

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