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NPC Generator

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Advanced [show]


Aldous Adler, Male Half-Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear flannel. He has dyed his greying golden hair a little too much giving a sharp golden color. His eyes, though not visible through his cowl, are amber.

Personality: He speaks before he thinks and is too direct. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: The child of a Fletcher, who enjoyed hunting, Aldous was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He has achieved small success as a Miller.

Motivation: He loathes his own lifestyle; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Impulsive, Depressed. Bonds: Nature, Job. Occupation: Miller

Voice: Speaks with squeezed throat

Attributes [hide]

Aldous Adler, Male Half-Elf Ranger 1
Medium (4'10") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)14 (+2) 16 (+3)14 (+2)
Skills Animal Handling +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Elven, Goblin, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 sp.


Social Check DCs


Harbek Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man very much looks the part of a Cartwright. His hair is long and blonde with streaks of red, and is pulled back with small black clips. His beard is red, braided, and well cared for. His eyes are hazel and beady.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is able to fit into much smaller and tighter spaces than normal.

History: He was born a particularly ugly child, much to the horror of his parents. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He has achieved small success as a Cartwright.

Motivation: He is compelled to act according to his religious beliefs; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Job, Religious. Occupation: Cartwright

Voice: Laughs frequently while speaking

Attributes [hide]

Harbek Goldfinder, Male Dwarf Fighter 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)12 (+1) 14 (+2)13 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 6000 cp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). Silver comb with moonstones (100 gp). Brass mug with jade inlays (400 gp). 1 Half-Plate.


Social Check DCs


Randal Cornish, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear violet clothing when he does not wear armor. His golden hair is lengthy and is close to two feet long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Flattery will make him almost putty in your hands.

History: He was born in the east. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To reunite with his old friends; and he has comitted a past crime that haunts him to this day

Flaws: Depressed, Selfish. Bonds: Attractive, Immigrant, Criminal record, Adventurer. Occupation: Dilettante

Voice: Complex vocabulary, royal

Attributes [hide]

Randal Cornish, Male Human Cleric 10
Medium (5'3") Human, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 79 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 17 (+3)15 (+2) 11 (+0)11 (+0)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnoll, Giant
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264

Possessions: 900 gp.


Social Check DCs


Gimurt Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His moppish silver hair is in a traditional bowl cut. He has a dull look in his violet eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He always tries to repair and not replace. It was this mentality that drove him into the Actor business.

History: Gimurt lived on a farm with his mother, near the main road leading to a nearby town. His mother was a mechanic, and taught him how to fix just about anything. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: An old rival family wants him found.

Ideals: Fighting, Athletic, Joker, Persistence. Bonds: Family. Occupation: Actor

Voice: Voice breaks

Attributes [hide]

Gimurt Holderhek, Male Dwarf Bard 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)14 (+2) 16 (+3)16 (+3)
Skills Investigation +4, Religion +4
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Terran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 370 gp.


Social Check DCs


Raam Mystery, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears rags and sports a simple walking cane. He keeps his brown hair in a flapper bob. His half smiles and black eyes are beguiling and draw you in.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was raised in a white middle class family as the only child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Raam grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Raam. He has achieved small success as a Doctor.

Motivation: Sabotage a competitor; and to end his boredom

Flaws: Insane, Mundane. Bonds: Poor, Attractive, Job, Criminal record. Occupation: Doctor

Voice: Farmer accent

Attributes [hide]

Raam Mystery, Male Tiefling Cleric 4
Medium (5'7") Tiefling, Lawful Evil (CR 4)
Armor Class 11
Hit Points 39 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)16 (+3) 15 (+2)16 (+3)
Skills Arcana +5, Religion +5
Senses Passive Perception 12
Languages Common, Gnoll, Dwarven, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: Just what you see.


Social Check DCs

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