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Advanced [show]


Salasar Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His long blue crest is drawn into a two foot long braid. His eyes are gold.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He takes great joy in being the best Laborer in town.

History: He was born in the south. Salasar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He tends to his Laborer job now, and dutifully fulfills any obligations he has.

Motivation: To be a Crown-heir again; and expand his business

Flaws: Ugly, Cynical. Bonds: Job, Immigrant, Nature. Occupation: Laborer

Voice: Timid voice

Attributes [hide]

Salasar Hashphronyxadyn, Male Dragonborn Barbarian 7
Medium (6'1") Dragonborn, Chaotic Good (CR 7)
Armor Class 11
Hit Points 53 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)11 (+0) 11 (+0)11 (+0)
Skills Athletics +5, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +3

Possessions: 60 pp.


Social Check DCs


Mamnen Fortune, Male Tiefling [Permalink]

Personal [hide]

Description: He usually wears his grey robe and has his flail always slung over his shoulder. He is physically well-built. His chestnut hair is thinning but still full. His white eyes are slightly larger than normal.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: A powerful brothel owner made him what he is. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Days after completing his studies, news broke out that his hometown was attacked by brigands. Mamnen was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Disciplined. Bonds: Enemies, Mentor, Family, Criminal record. Occupation: Stylist

Voice: Hollow voice

Attributes [hide]

Mamnen Fortune, Male Tiefling Ranger 1
Medium (5'11") Tiefling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)16 (+3) 15 (+2)14 (+2)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Celestial, Abyssal, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2000 cp.


Social Check DCs


Bertram Amastacia, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'9", this man prefers to wear white pants and tee shirts. His auburn hair is styled in orderly dreadlocks. His eyes are violet.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He invites people to come help in his community garden.

History: Bertram lived on a farm with his mother, near the main road leading to a nearby town. Through the years after Bertram was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Bertram's mother didn't care for him much, and the feeling was mutual. By chance he met his sister recently and the two have been together since.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and his relatives are trying to arrange a marriage

Ideals: Philantrophist. Flaws: Depressed, Antagonistic. Bonds: Family, Criminal record. Occupation: Merchant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Bertram Amastacia, Male Half-Elf Ranger 5
Medium (5'9") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)14 (+2) 16 (+3)11 (+0)
Skills Investigation +5, Survival +6
Senses Passive Perception 13
Languages Common, Elven, Gnome, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 30000 cp.


Social Check DCs


Rathkran Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has wavy black crest. His gold eyes peer out from beneath his top yellow hat.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Rathkran has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.

Flaws: Selfish, Shy, Disease, Insomniac. Bonds: Poor. Occupation: Beggar

Voice: Can't modulate volume

Attributes [hide]

Rathkran Shestendeliath, Male Dragonborn Wizard 5
Medium (6'5") Dragonborn, Neutral Evil (CR 5)
Armor Class 10
Hit Points 31 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 16 (+3)14 (+2) 12 (+1)13 (+1)
Skills Medicine +4, Religion +5
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Curran Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries a battered hand crossbow and tarnished morningstar as well. His hair is golden and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Server arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Fighting, Philantrophist. Flaws: Impulsive. Bonds: Rich, Attractive. Occupation: Server

Voice: Boston accent

Attributes [hide]

Curran Goodbarrel, Male Halfling Cleric 4
Small (3'4") Halfling, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)15 (+2) 15 (+2)16 (+3)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 200 gp.


Social Check DCs

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