Galinndan Crane, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He has a slight overbite and is overall scrawny. He wears a Stetson hat to hide his balding. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: Stoic and calm, he prefers to meditate than take action. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born in the west. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Poor, Immigrant. Occupation: Knight
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'11") Half-Elf, True Neutral (CR 5)
Armor Class 13
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
Flame Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears tight fighting clothing, which leaves very little to the imagination. His cinnamon fur is matted, messy, and big. His blue eyes dart from person to person to random spaces in the air.
Personality: Stoic and calm, he prefers to meditate than take action. He is a very good compulsive liar and kleptomaniac.
History: He was born blind and as such lacked many opportunities for work. He moved out north to avoid the crime he committed. Being a Masseuse kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Disciplined. Flaws: Ugly, Disease. Bonds: Criminal record. Occupation: Masseuse
Voice: Aggressive tone
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Evil (CR 7)
Armor Class 12
Hit Points 60 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp. Aquamarine (700 gp). Iolite (40 gp). 1 Minor magic item.
Arannis Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears black painted combat armor at almost all times. His deerstalker hat is riddled with cuts and holes. He wears a mask on his face.
Personality: Always inclined to offer people food he seems plenty friendly. He is able to fit into much smaller and tighter spaces than normal.
History: Arannis was raised in a hard working conservative environment. After coming to the age of reason, Arannis took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has set out to sabotage the competition.
Motivation: To be a Marshal again; and he is unsatisfied with his job
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Jeweler
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 100 gp.
Dustin Langdon, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a violet costume with the symbols of magic on his torso. He keeps his long red hair kept up in a rat tail. He has gray eyes and a violet hat with a brown feather.
Personality: He is calm most of the time but flees social interaction. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: The child of a Unemployed, who enjoyed hunting, Dustin was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to prove his worth to the world
Flaws: Ugly, Shy, Impulsive. Bonds: Poor, Nature. Occupation: Bookbinder
Voice: Low and grunting
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Auran, Druidic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 600 gp. Malachite (5 gp). Jasper (60 gp). Tourmaline (120 gp). Golden pearl (120 gp).
Seebo Daergel, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his white hair up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is harsh and unforgiving.
History: Seebo was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Barrister hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now owns his own business.
Motivation: Many giants want him driven away.
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Poor, Job, Enemies. Occupation: Barrister
Voice: Soothing and warm
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 100 gp.
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