Cask Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his trident. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His cinnamon fur is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. The war was a terrible time for him, and Cask does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He served in the navy to pay for his family's outstanding loans. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army
Ideals: Justice. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Servant
Voice: Hissing voice
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 30 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 19 (+4) | 14 (+2) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +7 / 2d6+4, Grapple +4
Possessions: 100 gp. 1 Minor magic item.
Gruk Wallace, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a long chestnut beard with little hanging trinkets. His green unseeing eyes seem to look past you.
Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Gruk was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A strong sense of loyalty to Half-Orc people; and half-orc compassion
Flaws: Disease, Racist. Bonds: Attractive, Immigrant. Occupation: Jeweler
Voice: Gruff and masculine
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Evil (CR 6)
Armor Class 11
Hit Points 55 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 13 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Aquan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 sp. Rich purple corundum (400 gp). Obsidian (13 gp). Aquamarine (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Roland Shipley, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a faded coat and loose pants complete with wide-brimmed hat. His black hair is lengthy and is close to two feet long. His eyes are likewise gray.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Animals are drawn to him, and he is able to talk to them.
History: He served in the navy to pay for his family's outstanding loans. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army; and wants a kiss
Ideals: Athletic, Gifted. Bonds: Attractive, Military, Immigrant. Occupation: Interpreter
Voice: French accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 30 gp.
Lamlis Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. His white hair is cut short. He has several tiny opal earrings on each ear.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born on a small isolated farm. Lamlis liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He has money and likes to spend it; and doesn't want to be a architect and was forced into it by his family
Flaws: Shy. Bonds: Rich, Criminal record, Nature, Family. Occupation: Architect
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 7)
Armor Class 12
Hit Points 59 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Ignan, Auran
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: Just what you see.
Duergath Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Beneath his clothing is a huge mess of scar tissue. He keeps his golden hair in a flapper bob. His eyes are likewise green.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Performer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels the way he acts is they only way to get by in the world; and seeks redemption
Ideals: Entrepeneur, Impeccable, Justice. Bonds: Slave, Criminal record. Occupation: Performer
Voice: Smoker's lung
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 7)
Armor Class 13
Hit Points 48 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Terran, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 900 gp. Amber (80 gp). Red garnet (80 gp). Emerald (600 gp). Tiger eye turquoise (15 gp).
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