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Advanced [show]


Vrondiss Wivvyrholdalphiax, Male Dragonborn [Permalink]

Personal [hide]

Description: He dresses like a well dressed Locksmith does. He has no crest. His red eyes lackadaisically let the world flow into them.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Vrondiss took refuge in the ruined castle and found the beat up shield and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult.

Flaws: Ugly, Secretive. Bonds: Job, Adventurer, Nature. Occupation: Locksmith

Voice: Slow speaker

Attributes [hide]

Vrondiss Wivvyrholdalphiax, Male Dragonborn Rogue 3
Medium (6'7") Dragonborn, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)10 (+0) 13 (+1)16 (+3)
Skills Religion +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Beast Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and carries tridents. His white fur is singed and shortened. He has amber eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He believes the world needs to unite to get rid of brigands once and for all.

History: Born to a pair of adventurers, Beast grew up listening to his father's many stories. At a young age his father died while driving off some brigands. His mother being the stubborn sort decided to stay and helped train him in trident use. He now mingles about in high society.

Motivation: Wants to have a good time and be beloved.

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Rich, Enemies, Adventurer. Occupation: Barkeep

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Beast Grass, Male Tabaxi Adept 4
Medium (5'8") Tabaxi, Lawful Good (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)14 (+2) 14 (+2)12 (+1)
Skills Animal Handling +4, Performance +3
Senses Passive Perception 12
Languages Common, Ignan, Goblin
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 500 gp. Golden pearl (140 gp). Rhodochrosite (15 gp). Sardonyx (60 gp).


Social Check DCs


Rael Galanodel, Male Elf [Permalink]

Personal [hide]

Description: This dark-skinned male usually wears his black robe and has his dagger always slung over his shoulder. He is tall, broad shouldered and powerfully built. He has a very tight haircut. His fair skin shows little sign of his aristocratic breeding.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Rael lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Cartwright, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Days after completing his studies, news broke out that his hometown was attacked by drow. Rael was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: He wants revenge against drow; and regain custody of his son

Ideals: Extrovert. Flaws: Sensitive. Bonds: Attractive, Family, Enemies. Occupation: Interpreter

Voice: Hissing voice

Attributes [hide]

Rael Galanodel, Male Elf Cleric 4
Medium (4'10") Elf, True Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)15 (+2) 11 (+0)13 (+1)
Skills History +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 200 gp. 2 Antitoxin.


Social Check DCs


Delebean Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them, and he perpetually has his ceremonial dagger ready. His chestnut hair is knotted and matted. His skin is flawless and his blue eyes scan people very quickly.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born several months after his father was called into army service. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable, Entrepeneur. Bonds: Attractive, Military. Occupation: Miner

Voice: Italian accent

Attributes [hide]

Delebean Humplebumple, Male Gnome Aristocrat 3
Small (3'3") Gnome, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)11 (+0) 13 (+1)13 (+1)
Skills Insight +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3100 sp.


Social Check DCs


Ghaliver Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 3'3" and is dressed in an above average manner. His right hand appears badly burned and disfigured. His tied-back hair is black. He has several tiny aquamarine earrings on each ear.

Personality: Ghaliver wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and money/treasure

Ideals: Disciplined. Bonds: Attractive, Rich, Enemies. Occupation: Soapmaker

Voice: Shortens vowels

Attributes [hide]

Ghaliver Tealeaf, Male Halfling Wizard 5
Small (3'3") Halfling, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 20 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)10 (+0) 17 (+3)12 (+1)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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