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Advanced [show]


Nordak Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a blue collared shirt and black pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A powerful brothel owner made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Justice, Philantrophist. Flaws: Ugly, Insane. Bonds: Mentor. Occupation: Weaver

Voice: Puts emphasis on the wrong words

Attributes [hide]

Nordak Gorunn, Male Dwarf Aristocrat 12
Medium (3'11") Dwarf, Lawful Evil (CR 12)
Armor Class 13
Hit Points 96 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 16 (+3)16 (+3) 16 (+3)7 (-2)
Skills Deception +2, Perception +7
Senses Passive Perception 17
Languages Common, Dwarven, Abyssal, Elven, Halfling
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3

Possessions: 4000 gp. Aquamarine (900 gp). Azurite (14 gp). Malachite (14 gp).


Social Check DCs


Beast In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a pastel coat with brown slacks. He has a moderate pudge and is not very fit. He keeps his beige fur in a pixie cut. His eyes are likewise amber.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A gifted student he started as a Map Maker, but he got bored and became a Scribe. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Flaws: PTSD. Bonds: Job, Slave, Religious, Adventurer. Occupation: Scribe

Voice: Boston accent

Attributes [hide]

Beast In Woods, Male Tabaxi Druid 4
Medium (6'6") Tabaxi, Lawful Good (CR 4)
Armor Class 13
Hit Points 40 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 18 (+4)13 (+1) 17 (+3)17 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 1 Crowbar. 1 Masterwork manacles. 1 Healer’s kit. 1 Climber’s kit.


Social Check DCs


Whurbin Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear black clothing when he does not wear armor. He has a silver handlebar mustache and slicked back silver hair. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is happy with his job as a Fletcher. He turns his eye from what people do, preferring to live and let live. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Whurbin was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Armorer they were divorced and he won custody of their son. He worked as a Fletcher, and he later adopted a second son.

Motivation: He has money and likes to spend it; and to unite with his brother

Bonds: Attractive, Job, Slave, Family, Rich. Occupation: Fletcher

Voice: Sore throat, cough

Attributes [hide]

Whurbin Foamtankard, Male Dwarf Druid 7
Medium (4'5") Dwarf, Neutral Evil (CR 7)
Armor Class 10
Hit Points 53 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)15 (+2) 12 (+1)10 (+0)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 900 gp.


Social Check DCs


Aust Teinithra, Male Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is generally well dressed albeit a few years behind the times. His white hair is thinning but still full. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He has a small toy that he constantly fidgets with.

History: Born in the north his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. He's since become an addict/alcoholic.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.

Ideals: Athletic. Flaws: Addict. Bonds: Attractive, Enemies, Poor. Occupation: Performer

Voice: Eastern European accent

Attributes [hide]

Aust Teinithra, Male Elf Commoner 3
Medium (4'9") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)17 (+3) 17 (+3)12 (+1)
Skills Religion +5, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Giant, Draconic, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Moss agate (14 gp).


Social Check DCs


Silvo Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a custom-built plate barding that's adorned with white lining and desert motifs, and sports empty pouches on his belt. His golden hair is knotted and matted. His violet eyes dart from person to person.

Personality: He exudes charisma. He is a tour de force of persuasion. Flattery will make him almost putty in your hands.

History: From birth he was tutored by a cruel and relentless mentor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Many gnolls want him driven away; and several ex partners dislike his way of doing things and want revenge

Flaws: Selfish, Disease. Bonds: Attractive, Mentor, Enemies. Occupation: Merchant

Voice: Uses sign language

Attributes [hide]

Silvo Nimblefingers, Male Halfling Expert 10
Small (3'2") Halfling, Lawful Evil (CR 10)
Armor Class 13
Hit Points 63 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)13 (+1) 14 (+2)11 (+0)
Skills Deception +4, Religion +5
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 3d6-2, Ranged +6 / 3d6+2, Grapple +2

Possessions: Amber (60 gp). Azurite (10 gp). Banded agate (10 gp). Bloodstone (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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