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Cask Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his quarterstaff. He keeps his black fur in a pixie cut. His fair skin shows little sign of his aristocratic breeding.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: From birth he was tutored by a cruel and relentless mentor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Cask and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Mercenary

Voice: Indian accent

Attributes [hide]

Cask Paws, Male Tabaxi Fighter 8
Medium (6'4") Tabaxi, True Neutral (CR 8)
Armor Class 10
Hit Points 62 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)15 (+2) 16 (+3)10 (+0)
Skills Insight +6, Persuasion +3
Senses Passive Perception 13
Languages Common, Abyssal, Terran
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 200 gp. Brass mug with jade inlays (600 gp). Gold dragon comb with red garnet eye (400 gp). Cloth of gold vestments (60 gp). Black velvet mask with numerous citrines (60 gp).


Social Check DCs


Korfel Woods, Male Half-Elf [Permalink]

Personal [hide]

Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. He is portly but not overly obese. He keeps his black hair in a pixie cut. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is fixated on the number 87. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is able to make almost anything out of random pieces of junk.

History: Korfel lived on a farm with his mother, near the main road leading to a nearby town. Like his mother and his brother before him, after school he went straight into learning to become a Herbalist. He tends to his Herbalist job now, and dutifully fulfills any obligations he has.

Motivation: Doesn't want to be a Herbalist and was forced into it by his family.

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Family, Job. Occupation: Herbalist

Voice: Dark and ominous

Attributes [hide]

Korfel Woods, Male Half-Elf Rogue 5
Medium (5'9") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)18 (+4) 12 (+1)11 (+0)
Skills Investigation +7, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Ignan, Goblin, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp. Star rose quartz (20 gp).


Social Check DCs


Right-Handed Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: This man has a large brown mantle and cape that has been intricately interwoven into his yellow robe. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He has no fur. His eyes are likewise yellow.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Engraver arts, while his mother instructed him in etiquette, music and courtly manner. His childhood dream was to be a Masseuse, but he was a colossal failure. He ran away from his former home and has been making his living as a Engraver for the past few years.

Motivation: He'd like to take his coworkers down a peg; and he is greedy

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Rich, Job. Occupation: Engraver

Voice: Pronounces O like U

Attributes [hide]

Right-Handed Peak, Male Tabaxi Ranger 12
Medium (6'9") Tabaxi, Neutral Evil (CR 12)
Armor Class 14
Hit Points 88 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 15 (+2)12 (+1) 12 (+1)15 (+2)
Skills Athletics +4, Intimidation +6
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 18000 sp. Blue quartz (9 gp). Blue quartz (9 gp). Moonstone (50 gp). Blue sapphire (1300 gp). Red garnet (40 gp). Sard (50 gp). Golden yellow topaz (900 gp). Tiger eye turquoise (9 gp). Jade (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargrim Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He prefers to wear tan pants and tee shirts. He wears his hair in dreadlocks. He is baby faced.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is able to make almost anything out of random pieces of junk.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to raise his children well; and to reunite with his old friends

Ideals: Justice, Gifted. Flaws: Addict. Bonds: Family, Adventurer. Occupation: Tailor

Voice: Sighs a lot, exhausted

Attributes [hide]

Fargrim Loderr, Male Dwarf Paladin 4
Medium (4'5") Dwarf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)13 (+1) 15 (+2)14 (+2)
Skills Persuasion +4, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 80 pp. 1 Smokesticks. 8 Acid flasks. 2 Tanglefoot bags.


Social Check DCs


Immeral Othronus, Male Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears just a red suit. He has a very tight haircut. His brown unseeing eyes seem to look past you.

Personality: He snorts whenever he laughs or is feeling confident. He can't help but pocket interesting objects he comes across

History: He was always a brilliant, if unscrupulous mind. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day; and he is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Disease, Insane. Bonds: Criminal record. Occupation: Armorer

Voice: Speaks with squeezed throat

Attributes [hide]

Immeral Othronus, Male Elf Wizard 6
Medium (5'1") Elf, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 15 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 9 (-1)14 (+2) 11 (+0)16 (+3)
Skills History +5, Nature +5
Senses Passive Perception 10
Languages Common, Elven, Draconic, Goblin
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 500 gp. Chrysoprase (20 gp). Chrysoberyl (60 gp).


Social Check DCs

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