Frouse Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He dresses in pastel turtlenecks beneath a green coat with brown slacks. His brown hair is cut short with large spiked bangs in the front. His eyes are hazel and he is always smoking a pipe.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He misses his home and complains about the freezing weather, even in summer.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Frouse was born on a far southern forest where he grew up under the tutelage of his mother, an expert Dilettante. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and money/treasure
Flaws: Insomniac, Disease. Bonds: Attractive, Immigrant, Rich. Occupation: Dilettante
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 5)
Armor Class 12
Hit Points 40 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 6000 sp. Black opal (1600 gp). 1 Minor magic item.
Bertram Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. He has a slight overbite and is overall scrawny. He has dyed his greying golden hair a little too much giving a sharp golden color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Bertram was born in the north. At a young age he loved to build and create. He has chosen to use the inheritance that was left to him frivolously. Days after completing his studies, news broke out that his hometown was attacked by orcs. Bertram was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: He wants revenge against orcs; and to unite with his sister
Ideals: Persistence. Flaws: Emotional. Bonds: Rich, Enemies, Family. Occupation: Navigator
Voice: Pirate accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 48 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 900 gp.
Erky Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is wearing a long, brown, dusty cloak. Beneath his clothing is a huge mess of scar tissue. His blonde hair is slicked back into a classic pompadour. This brown eyed southerner is not easily forgotten.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born on a small isolated farm. He struck it rich when he found rare goods in large quantities. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Money/treasure.
Flaws: Antagonistic. Bonds: Slave, Nature, Rich. Occupation: Seamstress
Voice: Slow speaker
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 20 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp.
Olunt Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'5" southern man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His auburn hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Olunt enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised in a plains tribe. There was a wharf not far from home where he often wandered off to fish. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Emotional, Hedonist. Bonds: Nature, Criminal record. Occupation: Scribe
Voice: Aggressive tone
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 23 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 200 gp. Amethyst (140 gp).
Oblar Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a simple burlap shirt and baggy pants. He conceals his pickaxe with his veritable burlap sack of a shirt. His chestnut hair is kept up in a ponytail inside a feathered hat. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is very quiet and rarely speaks above a whisper. He is harsh and unforgiving.
History: He was raised in a mountains tribe. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Flaws: Shy, Antagonistic. Bonds: Nature, Family, Adventurer. Occupation: Priest
Voice: Stutters
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 25 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 19 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp. Jet (50 gp). Iolite (70 gp). 1 Minor magic item.
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