Pelt Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man wears many layers of old clothing at all times. His clothes are grease stained in places. He keeps his lavender fur in a pixie cut. He wears crescent spectacles with a black brim.
Personality: Stoic and calm, he prefers to meditate than take action. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was a soldier and died while he was still young. Pelt was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Poor, Immigrant, Military. Occupation: Bellfounder
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 47 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Goblin, Orc
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 2100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). Golden circlet with four aquamarines (2000 gp).
Percival Dmitriyev, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses well, wearing green shirts, loose pants, and blazers most of the time. He wears a wide-brimmed hat to hide his balding. His eyes, though not visible through his cowl, are violet.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: The child of southern immigrants he idolized his mother. From there he went from mercenary job to mercenary job. He left for the south, certain he would find work there.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and to reunite with his old friends
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Adventurer. Occupation: Knight
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 20 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 6000 sp. Blue quartz (13 gp).
Salasar Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has wavy black crest. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.
Personality: He has a massive crush on the younger sibling of the Mason who has hired him part-time. He does not believe in violence as a means to an end. He is a dedicated Mason but believes his peers are too gung-ho.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He would like to get married and retire.
Ideals: Fighting, Athletic, Pacifist. Flaws: Ugly. Bonds: Has a crush. Occupation: Mason
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 300 gp. 1 Good lock.
Traki Holland, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He is portly but not overly obese. His head has been shaved. He is baby faced.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He uses divination through singing.
History: A powerful necromancer made him what he is. He was taken from his home at a very young age. He was granted martial powers by his dying sister.
Motivation: Wants to work out more often; and he is currently in port desperately looking for someone to get him out
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Poor, Mentor, Slave. Occupation: Healer
Voice: Spanish accent
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Draconic, Druidic
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 210 gp. Chrysoberyl (70 gp). Jade (70 gp).
Dimble Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: He wears a fancy blue suit. His chestnut hair is knotted and matted. This amber eyed northerner is not easily forgotten.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is used to getting what he wants. In part because he is a meticulous planner.
History: Dimble hails from a village terrorized by drow. In his 12th year, his parents were killed by a drow raid, leaving Dimble alone in the world. After a stint in an orphanage, he was adopted. By chance he met his sister recently and the two have been together since.
Motivation: Money/treasure; and wants to raise his children well
Ideals: Persistence, Professionalism. Bonds: Attractive, Enemies, Family, Rich. Occupation: Mayor
Voice: Mousy voice
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 17 (+3) | 19 (+4) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Sylvan, Giant, Gnoll, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +6
Possessions: 300 gp.
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