River Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He carries with him a set of pickaxes, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He wears a feathered hat to hide his balding. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. A friendly and beautiful Tabaxi, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Tabaxis in the west were limited. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. River fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Bonds: Job, Attractive, Immigrant. Occupation: Painter
Voice: French accent
Attributes [hide]
Medium (5'5") Tabaxi, True Neutral (CR 4)
Armor Class 14
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 19 (+4) | 14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Terran
Attacks Melee +6 / 1d10+4, Ranged +6 / 1d10+4, Grapple +4
Possessions: 200 gp.
Olgoth Beverly, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he is well dressed, but even with his fine clothing he looks run-down. He sports a flattop hair cut. His half smiles and brown eyes are beguiling and draw you in.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Architect arts, while his father instructed him in etiquette, music and courtly manner. There was a wharf not far from home where he often wandered off to fish. He has built up a small fortune and can afford his own way.
Motivation: He is terrified, and will act out of fear; and he uses money and sex appeal to get what he needs
Ideals: Joker. Flaws: Fearful. Bonds: Attractive, Rich, Nature. Occupation: Architect
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Evil (CR 6)
Armor Class 9
Hit Points 45 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 18 (+4) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +7 / 2d6+4, Ranged +2 / 2d6-1, Grapple +4
Possessions: Aquamarine (1000 gp).
Valafar Dignity, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears skinny pants and wears a black and grey robe with the hood down. His blue hair is knotted and matted. His eyes are likewise silver.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He receives visions of the future at random moments
History: Valafar was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's looking for his big break; and to reunite with his old friends
Ideals: Joker, Gifted. Bonds: Family, Adventurer. Occupation: Bather
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 43 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 15 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Giant, Auran
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
Possessions: 900 gp. Obsidian (12 gp). Tourmaline (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Medrash Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who is wearing a perfectly clean shirt and pair of pants, he is not a threatening figure. He sports a flattop crest cut. His half smiles and red eyes are beguiling and draw you in.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was raised in a mountains tribe. From his teen years he was always beautiful and desirable, so people have always doted on him. He has achieved small success as a Merchant.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and expand his business
Flaws: Antagonistic. Bonds: Attractive, Family, Nature, Job, Enemies. Occupation: Merchant
Voice: Pirate accent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 10)
Armor Class 10
Hit Points 59 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 8 (-1) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Auran, Orc
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 2000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp). A roughly beaten golden orb (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Minor magic item.
Vondal Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He has a large blue mantle and cape that has been intricately interwoven into his black robe. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair, while still mostly brown, has prominent grey streaks. His eyes are gray and he is always smoking a pipe.
Personality: He has a massive crush on the younger sibling of the Sculptor who has hired him part-time. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Vondal hails from a village terrorized by brigands. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Extrovert. Bonds: Attractive, Has a crush, Enemies. Occupation: Sculptor
Voice: Draws out vowels
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 74 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Auran
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
Possessions: 2000 gp. Black pearl (1500 gp). Smoky quartz (50 gp). Hematite (12 gp).
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