Ar-Gul Kirby, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is generally well dressed albeit a few years behind the times. His white hair is cut short with large spiked bangs in the front. His hazel eyes have a joyful gleam in them most of the time.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Ar-Gul is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born to a criminal king-pin and mafia family His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Guard they were divorced and he won custody of their daughter. He worked as a Knight, and he later adopted a second daughter.
Motivation: Seeks redemption.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Family, Criminal record. Occupation: Knight
Voice: Scratchy, weak
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Evil (CR 5)
Armor Class 10
Hit Points 24 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 13 (+1) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Orc, Druidic
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
Possessions: 6000 sp. Smoky quartz (30 gp). Freshwater pearl (14 gp). Peridot (30 gp).
Moon Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a long, grey, dusty cloak. He carries with him a set of sickles, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He keeps his orange fur in a pixie cut. He has gleaming, smiling copper eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He dropped out of school before completing his studies. By chance he met his brother recently and the two have been together since.
Motivation: An old rival family wants him found; and doesn't want to be a barrister and was forced into it by his family
Ideals: Fighting, Artistic, Logical. Flaws: Antagonistic. Bonds: Nature, Family. Occupation: Barrister
Voice: Hollow voice
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Good (CR 2)
Armor Class 15
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +7 / 1d6+5, Grapple +5
Possessions: 300 gp. 1 Masterwork Heavy wooden shield.
Roger Remington, Male Human [Permalink]
Personal [hide]
Description: This man wears a simple burlap shirt and baggy pants. He conceals his longbow with his veritable burlap sack of a shirt. He is muscular with a powerful set of arms. He wears his hair in dreadlocks. His eyes are gray and catlike.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He worked as a nervous Junk Dealer and found it very stressful. He inherited the family business which he has now maintained for 8 years.
Motivation: Wants to work out more often; and wants to open a new tavern
Ideals: Logical, Gifted, Athletic. Flaws: Shy. Bonds: Job. Occupation: Junk Dealer
Voice: Old thin voice
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 10)
Armor Class 12
Hit Points 44 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Infernal, Elven
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 10000 sp. Smoky quartz (60 gp). Tiger eye turquoise (11 gp). Rock crystal (60 gp). Sard (60 gp). Black opal (700 gp). 1 Minor magic item.
Gormogord Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: The dark-skinned man stands 2'11" and is constantly adorned with expensive silk clothing, often dyed in bright green and violet, and wears rings and necklaces with large, colorful gems. His auburn hair is kept up in a ponytail inside a feathered hat. His ears are large.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Gormogord is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born into a rich family. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. After months of barely getting by, Gormogord managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He desires power and/or immortality; and money/treasure
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Rich, Family, Criminal record, Adventurer. Occupation: Priest
Voice: Jamaican accent
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 32 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Giant
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: Carnelian (80 gp). Aquamarine (1300 gp). 1 Minor magic item.
Lucan Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is silver and curly. He wears an eyepatch.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Ugly, Greedy. Bonds: Enemies, Job, Adventurer. Occupation: Jeweler
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 50 pp.
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