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NPC Generator

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Advanced [show]


Thamuz Decorum, Male Tiefling [Permalink]

Personal [hide]

Description: A 5'5" western man, he dresses well, wearing violet shirts, loose pants, and blazers most of the time. He keeps his purple hair in a flapper bob. His eyes are black and catlike.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born the only child of a wealthy merchant. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Passionate, Justice, Entrepeneur. Bonds: Attractive, Criminal record. Occupation: Weaver

Voice: Sensual and smooth

Attributes [hide]

Thamuz Decorum, Male Tiefling Bard 2
Medium (5'5") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)18 (+4) 15 (+2)17 (+3)
Skills Religion +6, Stealth +2
Senses Passive Perception 12
Languages Common, Terran, Gnoll, Halfling, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143000000

Possessions: 1 Holy water.


Social Check DCs


Barakas Intellect, Male Tiefling [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a black and white handkerchief worn on his left side. He is physically well-built. He has done his best to style his purple hair to look like a famous performer. His red eyes are passionate and lively.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Flattery will make him almost putty in your hands.

History: Gifted from a young age, Barakas studied abroad. He found a children's book about a Tiefling Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels threatened by others; and to reunite with his old friends

Ideals: Gifted. Flaws: Ugly, Selfish, Fearful. Bonds: Adventurer. Occupation: Blacksmith

Voice: Pronounces difficult words wrong

Attributes [hide]

Barakas Intellect, Male Tiefling Fighter 7
Medium (5'8") Tiefling, Neutral Good (CR 7)
Armor Class 10
Hit Points 54 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)18 (+4) 12 (+1)15 (+2)
Skills Investigation +7, Survival +4
Senses Passive Perception 11
Languages Common, Draconic, Infernal, Giant, Celestial
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 8000 sp. Jet (120 gp). Blue quartz (13 gp). Aquamarine (1200 gp).


Social Check DCs


Anverth Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep yellow leather and dull green iron scale mail. He is bristling with hidden weapons, mostly swords and nunchakus. He is bald on top and has large blonde tufts of hair around his ears. His green eyes peer out from beneath his deerstalker yellow hat.

Personality: He will rave to anyone who will listen. He invites people to come help in his community garden.

History: Born to a Soapmaker, his father struggled to pay the bills. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Criminal record, Poor. Occupation: Fisher

Voice: Draws out vowels

Attributes [hide]

Anverth Musgraben, Male Gnome Adept 5
Small (3'6") Gnome, Neutral Evil (CR 5)
Armor Class 12
Hit Points 29 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 12 (+1)10 (+0)
Skills Insight +4, Investigation +4
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 200 gp.


Social Check DCs


Oblar Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His hair is long and silver with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. His violet eyes dart from person to person.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Oblar was raised in a hard working conservative environment. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has worked as a Miller like his father before him.

Motivation: He is not mentally stable, and does not behave rationally; and to be a miner again

Ideals: Disciplined. Flaws: Hedonist, Insane. Bonds: Attractive, Job. Occupation: Miller

Voice: Pirate accent

Attributes [hide]

Oblar Thorngage, Male Halfling Paladin 12
Small (3'1") Halfling, Chaotic Neutral (CR 12)
Armor Class 14
Hit Points 102 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)12 (+1) 14 (+2)10 (+0)
Skills Deception +4, Stealth +7
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 4000 gp. Jet (40 gp). Lapis lazuli (10 gp). Rhodochrosite (10 gp). Eye agate (10 gp). White opal (500 gp).


Social Check DCs


Dimble Reese, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is constantly adorned with expensive silk clothing, often dyed in bright green and grey, and wears rings and necklaces with large, colorful gems. His hair is golden and curly. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He can't help but pocket interesting objects he comes across

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by illithids. Dimble was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day

Ideals: Persistence. Bonds: Rich, Criminal record, Religious, Enemies. Occupation: Layabout

Voice: Voice breaks

Attributes [hide]

Dimble Reese, Male Gnome Fighter 4
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 15
Hit Points 28 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)15 (+2) 15 (+2)13 (+1)
Skills Intimidation +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Aquan
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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