Norkruuth Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a white tunic with tan highlights, and long grey pants that bunch up around his shoes. He keeps his brass crest in a flapper bob. His gold eyes are passionate and lively.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in the east to a Dyer, Norkruuth learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels that his past leaves him morally obligated to help; and to be a assassin again
Ideals: Disciplined. Flaws: Impulsive. Bonds: Immigrant, Job, Nature, Criminal record. Occupation: Dyer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 13)
Armor Class 11
Hit Points 71 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 19 (+4) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 5 |
Possessions: 100 pp. Sapphire pendant on gold chain (1400 gp). Brass mug with jade inlays (600 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Gold and topaz bottle stopper cork (1400 gp). Large well-done wool tapestry (600 gp). A necklace of small pink pearls (2000 gp). Silver comb with moonstones (400 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). Old masterpiece painting (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerbo Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tan vest and prefers grey and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is long and unkept. His eyes are blue.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He takes great joy in being the best Jeweler in town.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A freak accident while working with his Junk Dealer mother left him crippled. He became a Jeweler soon after.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Artistic. Flaws: Ugly, Antagonistic, Disease. Bonds: Job. Occupation: Jeweler
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 39 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 20 (+5) | 17 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Auran, Abyssal, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp.
Oriax Pain, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear flannel. He has styled his silver hair well, parting it to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a big fan of imagination and believes people should spend more time reading and writing.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an athlete and attended two major summer competitions. He never won. He was granted arcane powers by his dying sister.
Motivation: To be a Spice Merchant again; and he'd like to take his coworkers down a peg
Ideals: Philantrophist, Logical, Gifted, Athletic. Bonds: Job. Occupation: Stylist
Voice: Stutters
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 340 gp. Amethyst (160 gp). Pink pearl (160 gp).
Warryn Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who wears professional attire. His hair is long and auburn with streaks of black, and is pulled back with small tan clips. His beard is black, braided, and well cared for. He has a dull look in his green eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Energy wise he seems alert and responsive.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has never given up on his poetry dream.
Motivation: A strong sense of loyalty to Gnomish people; and his relatives are trying to arrange a marriage
Ideals: Professionalism, Artistic. Flaws: Greedy. Bonds: Attractive, Mentor. Occupation: Jeweler
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 18 (+4) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Goblin, Abyssal, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 1600 sp. An abacus with copper, silver and gold markers (100 gp). Solid gold idol (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).
Cimer Moral, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy purple stubble. He wears a robe, a symbol of luck around his neck, and a scimitar on his belt. He has a hunchback. He has moderate length purple hair. He wears large thick round spectacles.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He has had some formal singing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting, Artistic. Flaws: Ugly, Emotional. Bonds: Slave. Occupation: Stableman
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'8") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 300 gp.
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