Brogg Bentham, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is dressed in earthy colors with a yellow and violet handkerchief worn on his left side. His brown hair and beard is wavy and long. His violet unseeing eyes seem to look past you.
Personality: He is calm most of the time but flees social interaction. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Brogg hails from a village terrorized by dire rats. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Regain custody of his daughter; and revenge
Ideals: Fighting, Entrepeneur. Flaws: Disease, Shy. Bonds: Enemies, Family. Occupation: Unemployed
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 12 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 400 gp.
Sindri Daergel, Male Gnome [Permalink]
Personal [hide]
Description: An older man who wears many layers of old clothing at all times, he is not a threatening figure. He wears his auburn hair up in a very large beehive style do. His eyes are green and catlike.
Personality: Sindri is depressed about a lot of things. He tends to be a nihilist. He enjoys reading and quiet.
History: Sindri was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has dedicated himself to building a better kind of golem.
Motivation: He loathes his own lifestyle.
Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Poor, Adventurer, Military. Occupation: Guard
Voice: Prounounces S like Z
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Faran Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears many layers of old clothing at all times. His hair is auburn and curly. He has hazel eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Faran was born in the north. At a young age he loved to build and create. Faran was born on a far northern plains where he grew up under the tutelage of his mother, an expert Map Maker. He left for the north, certain he would find work there.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Persistence. Flaws: Ugly, Selfish. Bonds: Poor, Immigrant, Religious. Occupation: Map Maker
Voice: High pitched and raspy
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 15
Hit Points 38 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Draconic, Celestial
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 100 gp. Moss agate (5 gp). Red-brown spinel (130 gp). Brown-green garnet (130 gp). Tourmaline (130 gp).
Beloril Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man wears dull grey sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. His chestnut hair, when down, is lengthy. His fierce violet eyes like to dwell on things.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is an amazing painter.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He worked as a nervous Shoemaker and found it very stressful. He now owns his own business.
Motivation: Marry his brother to traveling adventurers; and to be a scribe again
Ideals: Optimist, Gifted. Bonds: Religious, Job, Family. Occupation: Shoemaker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5
Possessions: 120 gp.
Bertram Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: This man sports violet clothing, slightly heavier than average wear. He has a penchant for wearing a ring with an oversized ruby on his right hand. His white hair is smooth and relatively long. He is baby faced.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: The child of a Mercenary, who enjoyed hunting, Bertram was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Since then, he has sought to make the best of life.
Motivation: He is greedy; and money/treasure
Ideals: Philantrophist, Optimist. Bonds: Rich, Attractive, Nature. Occupation: Barrister
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 18 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Celestial, Druidic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 8000 sp. Moonstone (50 gp). Hematite (13 gp). Chrysoberyl (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!
