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Advanced [show]


Mantus Pandaemonium, Male Tiefling [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a grey and brown robe with the hood down. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a rose on it. He keeps his long blue hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Eccentric and domineering, Mantus will drive conversation. Flattery will make him almost putty in your hands.

History: Mantus was born the youngest of three triplets. Mantus liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Due to his spouse's obsession with being a Detective they were divorced and he won custody of their son. He worked as a Priest, and he later adopted a second son.

Motivation: Wants to raise his children well; and his religion dominates his actions

Ideals: Extrovert. Flaws: Selfish. Bonds: Family, Nature, Religious. Occupation: Priest

Voice: German accent

Attributes [hide]

Mantus Pandaemonium, Male Tiefling Expert 1
Medium (6'10") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)14 (+2) 17 (+3)12 (+1)
Skills Arcana +4, History +4
Senses Passive Perception 13
Languages Common, Undercommon, Giant
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 3000 cp. Black pearl (200 gp).


Social Check DCs


Trail In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in a clean black cloak covering his clean studded leather. He has moderate length cinnamon fur. His eyes are copper and he is always smoking a pipe.

Personality: He is almost excessively polite to everyone, even when angry. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has recently gotten a pet goose that steals things from people.

Motivation: He has comitted a past crime that haunts him to this day; and he is terrified, and will act out of fear

Ideals: Gifted. Flaws: Shy, Fearful. Bonds: Criminal record, Attractive. Occupation: Healer

Voice: pre-pubescent

Attributes [hide]

Trail In the Wind, Male Tabaxi Ranger 2
Medium (5'3") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)13 (+1) 11 (+0)11 (+0)
Skills Acrobatics +5, Survival +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 120 pp. Blue star sapphire (400 gp). Jasper (60 gp). 1 Masterwork Common Melee.


Social Check DCs


Heward Thornton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears skinny pants and wears a pastel and black robe with the hood down. He wears a deerstalker hat to hide his balding. His eyes are a pleasant brown.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Banker. He moves from town to town, unable to find a place to settle.

Motivation: Doesn't want to be a Banker and was forced into it by his family; and wants to raise his children well

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Immigrant, Job, Family. Occupation: Banker

Voice: Low range voice

Attributes [hide]

Heward Thornton, Male Human Adept 1
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 18 (+4)8 (-1) 15 (+2)11 (+0)
Skills Medicine +4, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 2000 cp. An abacus with copper, silver and gold markers (40 gp).


Social Check DCs


Sindri Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is well dressed, but even with his fine clothing he looks run-down. His white hair, when down, is lengthy. His blue eyes lackadaisically let the world flow into them.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Sindri was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Body Guard. He ran away from his former home and has been making his living as a Body Guard for the past few years.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and to be a sailor again

Flaws: Emotional, Fearful. Bonds: Poor, Job, Adventurer. Occupation: Body Guard

Voice: Indian accent

Attributes [hide]

Sindri Gobblefirn, Male Gnome Adept 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)10 (+0) 14 (+2)14 (+2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 14000 sp. Gold and topaz bottle stopper cork (500 gp). A miniature golden chest with tiny emeralds lining the top (180 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp).


Social Check DCs


Henry Alby, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tattered old clothes. His brown hair has been sun bleached extensively. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Energy wise he seems alert and responsive.

History: He was born to a criminal king-pin and mafia family In his 14th year, his parents were killed by a orcs raid, leaving Henry alone in the world. After a stint in an orphanage, he was adopted. He used his abilities to trick people and travel the world for free.

Motivation: A deep hatred of orcs; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Disciplined, Professionalism. Flaws: Ugly. Bonds: Criminal record, Enemies. Occupation: Roofer

Voice: pre-pubescent

Attributes [hide]

Henry Alby, Male Human Adept 1
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)14 (+2) 10 (+0)11 (+0)
Skills Acrobatics +2
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 700 sp.


Social Check DCs

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