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Advanced [show]


Qualen Murnig, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is well dressed, but even with his fine clothing he looks run-down. His long chestnut hair is drawn into a two foot long braid. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. As long as the job gets done he does not care how it got done.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Crown-heir hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted psionic powers by his dying brother.

Motivation: His religion dominates his actions; and he has passion for adventuring and risk

Ideals: Joker, Professionalism, Gifted. Bonds: Attractive, Poor. Occupation: Crown-heir

Voice: Rolls R's

Attributes [hide]

Qualen Murnig, Male Gnome Wizard 4
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)9 (-1) 16 (+3)10 (+0)
Skills History +1, Medicine +5
Senses Passive Perception 13
Languages Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 16000 cp.


Social Check DCs


Xappan Idea, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a tan collared shirt and white pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He carries a battered quarterstaff and tarnished trident as well. He has no hair. He wears crescent spectacles with a black brim.

Personality: Cocky and sure of himself, he believes he is the best Marshal born in the past three hundred years. He is obsessed with a lost civilization.

History: Xappan was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His childhood dream was to be a Jeweler, but he was a colossal failure. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion.

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Adventurer, Poor. Occupation: Marshal

Voice: Speaks like tongue is numb

Attributes [hide]

Xappan Idea, Male Tiefling Fighter 4
Medium (6'8") Tiefling, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)13 (+1) 12 (+1)14 (+2)
Skills Deception +4, Nature +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 40 pp.


Social Check DCs


Halimath Withrethin, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His long white hair is drawn into a two foot long braid. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is overprotective of those who hire his services. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was born in the west. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Laborer.

Motivation: Many giants want him driven away; and wants to open a new tavern

Bonds: Poor, Guardian, Enemies, Immigrant, Job. Occupation: Laborer

Voice: Raspy

Attributes [hide]

Halimath Withrethin, Male Elf Adept 3
Medium (5'1") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 12 (+1)13 (+1) 18 (+4)14 (+2)
Skills History +3, Insight +6
Senses Passive Perception 14
Languages Common, Elven, Terran
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14320000

Possessions: 10000 cp.


Social Check DCs


Hobart Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he typically wears black cloth garments or leather armor. He has wavy auburn hair. His eyes are gray.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was granted psionic powers by his dying sister.

Motivation: A deep hatred of giants; and revenge

Ideals: Impeccable, Gifted. Flaws: Fearful. Bonds: Nature, Enemies. Occupation: Stylist

Voice: Italian accent

Attributes [hide]

Hobart Tealeaf, Male Halfling Sorcerer 3
Small (2'11") Halfling, Neutral Evil (CR 3)
Armor Class 15
Hit Points 6 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 8 (-1)12 (+1) 12 (+1)15 (+2)
Skills Medicine +3, Religion +3
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 300 gp. Amber (150 gp).


Social Check DCs


Akmen Pandaemonium, Male Tiefling [Permalink]

Personal [hide]

Description: 6'2" and lanky with angular features, he is an attractive figure. He is typically in his Animal Trainer uniform. He has moderate length black hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Akmen is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Like his father and his brother before him, after school he went straight into learning to become a Animal Trainer. He hasn't been sleeping well lately.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Extrovert. Flaws: Insomniac. Bonds: Job, Attractive, Religious. Occupation: Animal Trainer

Voice: Scottish accent

Attributes [hide]

Akmen Pandaemonium, Male Tiefling Rogue 10
Medium (6'2") Tiefling, Lawful Good (CR 10)
Armor Class 12
Hit Points 39 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)12 (+1) 13 (+1)16 (+3)
Skills Nature +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 130 pp. Carnelian (30 gp). Carnelian (30 gp). 1 Minor magic item.


Social Check DCs

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