Thorpe Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 3'1" and wears tattered old clothes. His right leg appears badly burned and disfigured. He wears his silver hair up in a very large beehive style do. His eyes are likewise blue.
Personality: He has a massive crush on the younger sibling of the Gardener who has hired him part-time. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: A powerful wizard made him what he is. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Flaws: Ugly. Bonds: Has a crush, Adventurer, Mentor. Occupation: Gardener
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 16)
Armor Class 16
Hit Points 71 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 20 (+5) | 10 (+0) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Abyssal, Infernal
Attacks Melee +3 / 4d10-2, Ranged +10 / 4d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 3 | 3 | 3 | 3 | 3 | 1 |
Possessions: 7000 gp. Malachite (14 gp). Tourmaline (50 gp). Brown-green garnet (50 gp). Lapis lazuli (14 gp). Hematite (14 gp). Emerald (1400 gp). Alexandrite (800 gp). Rich purple corundum (1400 gp). Deep blue spinel (800 gp). Iolite (50 gp). Freshwater pearl (14 gp). Violet garnet (800 gp). Peridot (50 gp). Golden yellow topaz (800 gp). Moss agate (14 gp). Black star sapphire (1400 gp). Obsidian (14 gp). Amethyst (50 gp). Rich purple corundum (1400 gp). Hematite (14 gp). 1 Medium magic item.
Kiirith Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver crest is singed and shortened. His eyes, though not visible through his cowl, are red.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He invites people to come help in his community garden.
History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels the way he acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Impeccable, Philantrophist. Flaws: Ugly. Occupation: Blacksmith
Voice: Excited and jittery
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 14)
Armor Class 12
Hit Points 68 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 2 |
Possessions: 800 pp. Tiger eye turquoise (6 gp). Eye agate (6 gp). Deep blue spinel (600 gp). Amber (90 gp). Pink pearl (90 gp). Deep blue spinel (600 gp). Alexandrite (600 gp). Coral (90 gp).
Olunt Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man wears a white coat over a brown low-cut shirt, and a Stetson hat upon his head and is in decent physical shape. His brown hair is cut jaggedly and amateurishly. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is witty, but his monotone delivery comes off as unnerving He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was a mechanic, and taught him how to fix just about anything. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable
Ideals: Joker, Persistence, Logical. Bonds: Immigrant, Criminal record. Occupation: Fisher
Voice: Low range voice
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 18 (+4) | 15 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 200 sp. 1 Thunderstones.
Dain Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has shaved his head bald. He has a tattooed face.
Personality: He is business-like. He takes instructions and follows them to the letter. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Dain was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: To reunite with his absent mother; and meet up once more with his childhood friend
Ideals: Professionalism, Philantrophist. Bonds: Attractive, Poor, Immigrant. Occupation: Ruler
Voice: Sore throat, cough
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 108 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 19 (+4) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 1100 gp. 1 Minor magic item.
Zunn Chatham, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He is portly but not overly obese. He has a long chestnut beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He loves telling others what to do and how they should feel about things. He receives visions of the future at random moments
History: A powerful wizard made him what he is. He was an athlete and attended two major summer competitions. He never won. He was granted divine powers by his dying brother.
Motivation: Wants to work out more often; and he has comitted a past crime that haunts him to this day
Ideals: Opinionated, Gifted, Athletic. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Glassblower
Voice: Sounds elderly
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 12 (+1) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Goblin
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 2 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!
