Iados Bitter, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 5'2". He prefers to wear flannel. His dark red hair is drawn into a tight pony tail with a butterfly scrunchie. His black eyes dart around the room hyper actively observing anyone and anything.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. When money was particularly tight he was walking through alleys when he overheard a Courier hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants revenge against gnolls; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Disease. Bonds: Enemies, Religious, Poor, Criminal record. Occupation: Courier
Voice: Eastern European accent
Attributes [hide]
Medium (5'2") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 57 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +3
Possessions: 1100 gp. Moss agate (14 gp). Alexandrite (1000 gp).
Bundrigo Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is muscular with a powerful set of arms. He has a blonde handlebar mustache and slicked back blonde hair. His green unseeing eyes seem to look past you.
Personality: Abrasive and pushy, he has a hard time making friends. He is lazy and tries to find solutions quickly.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions
Ideals: Entrepeneur. Flaws: Disease, Antagonistic, Lazy. Bonds: Religious. Occupation: Cook
Voice: German accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 56 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 18 (+4) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Gnome, Goblin, Giant
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 14000 sp. Embroidered and bejeweled glove (2000 gp).
Clerebold Rothenel, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has dyed his greying white hair a little too much giving a sharp white color. He has gleaming, smiling blue eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He receives visions of the future at random moments
History: He was born to a criminal king-pin and mafia family Clerebold was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Clerebold decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: Seeks redemption.
Ideals: Athletic, Philantrophist, Gifted. Bonds: Criminal record. Occupation: Adventurer
Voice: Uses sign language
Attributes [hide]
Medium (5'0") Half-Elf, True Neutral (CR 10)
Armor Class 11
Hit Points 45 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: Pink pearl (40 gp). Golden yellow topaz (900 gp). Silver pearl (40 gp). Golden yellow topaz (900 gp). Star ruby (1300 gp). Rich purple corundum (1300 gp). Hematite (5 gp). Hematite (5 gp).
Seven Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a well pressed and immaculate suit (or dress). His white fur is thinning but still full. His thin eyebrows rest above his beady green eyes.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. Seven is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. At a young age his mother died while driving off some drow. His father being the stubborn sort decided to stay and helped train him in quarterstaff use. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Marry his brother to traveling adventurers; and a deep hatred of drow
Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Enemies, Family. Occupation: Masseuse
Voice: Soft and mumbly
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 65 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
Possessions: 1900 gp. Black pearl (1100 gp). Brown-green garnet (130 gp). Amethyst (130 gp). Rhodochrosite (8 gp). Violet garnet (1100 gp).
Wrenn Reese, Male Gnome [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a tight fitting white shirt and pants, and is pretty ugly. His chestnut hair is kept up in a ponytail inside a wide-brimmed hat. His violet eyes peer out from beneath his wide-brimmed white hat.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Wrenn hails from a village terrorized by illithids. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He wants revenge against illithids; and a strong sense of loyalty to gnomish people
Ideals: Logical. Flaws: Ugly, Racist. Bonds: Enemies, Job. Occupation: Sellsword
Voice: Speaks in third person
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 14)
Armor Class 13
Hit Points 78 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Celestial
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3
Possessions: 400 pp. Violet garnet (200 gp). Malachite (15 gp). Sardonyx (60 gp). Carnelian (60 gp). Deep blue spinel (200 gp). Hematite (15 gp). Chalcedony (60 gp). Tiger eye turquoise (15 gp). Alexandrite (200 gp). Black pearl (200 gp). White pearl (150 gp).
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Their contribution stands as a beacon of hope for all adventurers!
