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NPC Generator

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Advanced [show]


Gilthur Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: He wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his scythe. His black hair is kept up in a ponytail inside a deerstalker hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Prone to second guessing himself, he comes off as nervous. Around other people he will do his best to conceal his emotions and appear jolly.

History: Gilthur was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west; and he is not mentally stable, and does not behave rationally

Ideals: Entrepeneur. Flaws: Insane, Shy. Bonds: Poor. Occupation: Healer

Voice: Can't modulate volume

Attributes [hide]

Gilthur Rubyeye, Male Dwarf Druid 5
Medium (4'2") Dwarf, Neutral Evil (CR 5)
Armor Class 9
Hit Points 34 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)16 (+3) 14 (+2)8 (-1)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Infernal, Ignan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 600 gp.


Social Check DCs


Gerbo Folkor, Male Gnome [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he is wearing a long, white, dusty cloak. His hair, while still mostly white, has prominent grey streaks. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is obsessed with his god.

History: The child of a Doctor, who enjoyed hunting, Gerbo was taken on many hunting expeditions. He found a children's book about a Gnome Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Many illithids want him driven away.

Flaws: Ugly, Insane. Bonds: Enemies, Religious, Nature, Adventurer. Occupation: Dyer

Voice: Speaks in third person

Attributes [hide]

Gerbo Folkor, Male Gnome Aristocrat 3
Small (3'6") Gnome, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)11 (+0) 13 (+1)11 (+0)
Skills Insight +3, Religion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 600 sp.


Social Check DCs


Hoshû Denholm, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 5'9" and likes to wear ponchos typically of a light tan in addition to tight pants. His right hand appears badly burned and disfigured. His white hair is cut short with large spiked bangs in the front. His skin is flawless and his blue eyes scan people very quickly.

Personality: He acts crazy and hedonistic. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barkeep arts, while his mother instructed him in etiquette, music and courtly manner. A gifted student he started as a Scribe, but he got bored and became a Barkeep. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and seeks redemption

Flaws: Hedonist. Bonds: Attractive, Criminal record, Rich, Job. Occupation: Barkeep

Voice: Dark and ominous

Attributes [hide]

Hoshû Denholm, Male Half-Orc Sorcerer 3
Medium (5'9") Half-Orc, Neutral Evil (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)15 (+2) 15 (+2)10 (+0)
Skills Perception +4, Performance +2
Senses Passive Perception 12
Languages Common, Orc, Terran, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: Brown-green garnet (110 gp). Rich purple corundum (600 gp). 1 Darkwood Shield.


Social Check DCs


Leaf In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing colorful clothing, dressed as a Mortician. His beige fur is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in the east, but his parents moved at a very young age to the west. He moved from fad to fad and when he turned 15 he discovered singing. He moves from town to town, unable to find a place to settle.

Motivation: To unite with his brother; and marry his brother to traveling adventurers

Ideals: Entrepeneur, Artistic. Flaws: Shy. Bonds: Immigrant, Family. Occupation: Mortician

Voice: Ums and uhs a lot

Attributes [hide]

Leaf In Woods, Male Tabaxi Sorcerer 2
Medium (6'7") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)18 (+4) 10 (+0)15 (+2)
Skills Intimidation +4, Nature +6
Senses Passive Perception 10
Languages Common, Infernal, Undercommon, Ignan, Aquan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14640000000

Possessions: 1000 sp. Jade (90 gp).


Social Check DCs


Rivaan Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He dresses in black turtlenecks beneath a brown coat with green slacks, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'7" when asserting himself. His blue crest is matted, messy, and big. His gold eyes have a joyful gleam in them most of the time.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born at the edge of vast mountains. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His religion dominates his actions.

Ideals: Persistence, Fighting. Flaws: Ugly. Bonds: Nature, Mentor. Occupation: Barber

Voice: French accent

Attributes [hide]

Rivaan Qyxpahrgh, Male Dragonborn Sorcerer 7
Medium (6'7") Dragonborn, Chaotic Good (CR 7)
Armor Class 11
Hit Points 13 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)12 (+1) 12 (+1)14 (+2)
Skills Intimidation +5, Survival +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 900 gp. Large well-done wool tapestry (600 gp). Brass mug with jade inlays (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp).


Social Check DCs

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