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Advanced [show]


Erky Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: This man prefers to wear brown clothing when he does not wear armor. He is muscular with a powerful set of arms. He wears a colorful flower in his red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born in the north to a Doctor, Erky learned a great deal about his mother's area of expertise. In his 11th year, his parents were killed by a dire rats raid, leaving Erky alone in the world. After a stint in an orphanage, he was adopted. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Seeks redemption.

Ideals: Joker. Flaws: Insane. Bonds: Attractive, Criminal record, Job, Enemies. Occupation: Doctor

Voice: Middle-eastern accent

Attributes [hide]

Erky Pilwicken, Male Gnome Aristocrat 4
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)14 (+2) 14 (+2)18 (+4)
Skills Religion +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Hûra Everleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair has been sun bleached extensively. He is baby faced.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. During his travels, Hûra and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Hûra discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Hûra fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Joker. Flaws: Disease. Bonds: Poor, Slave, Adventurer. Occupation: Mercenary

Voice: Strong lisp

Attributes [hide]

Hûra Everleigh, Male Half-Orc Expert 14
Medium (6'2") Half-Orc, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 63 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)15 (+2) 13 (+1)10 (+0) 15 (+2)16 (+3)
Skills Intimidation +8, Religion +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +10 / 4d6+5, Ranged +7 / 4d6+2, Grapple +5

Possessions: 3000 gp. Jade (70 gp). Sard (30 gp). Iolite (30 gp). Bloodstone (30 gp). Alexandrite (1500 gp). Hematite (8 gp). Black pearl (1500 gp). Freshwater pearl (8 gp). Amethyst (70 gp). Violet garnet (1500 gp). Brown-green garnet (70 gp). Chrysoprase (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dûgz Beckwith, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man is generally shirtless and showing off his tattooed chest. He has done his best to style his golden hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He invites people to come help in his community garden.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sage arts, while his father instructed him in etiquette, music and courtly manner. His mother was a soldier and died while he was still young. Dûgz was left his mother's suit of armor and trained in its use and care. He used his abilities to travel the world and help people.

Motivation: He wants to get laid; and he's in love

Ideals: Justice, Philantrophist. Flaws: Insane. Bonds: Rich, Military, Has a crush. Occupation: Sage

Voice: Forgets to breathe while speaking

Attributes [hide]

Dûgz Beckwith, Male Half-Orc Commoner 6
Medium (6'5") Half-Orc, True Neutral (CR 6)
Armor Class 10
Hit Points 33 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)13 (+1) 18 (+4)9 (-1)
Skills Animal Handling +7, Performance +2
Senses Passive Perception 14
Languages Common, Orc, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Darrow Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is wearing a long, tan, dusty cloak. His head has been shaved. He has green eyes and a tan hat with a white feather.

Personality: Aggressive, abrasive, and angry, Darrow embodies much of what other species detest in the Halflings. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in a small village he learned the ways of the warrior from his mother. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Joker, Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Adventurer

Voice: Timid voice

Attributes [hide]

Darrow Thorngage, Male Halfling Fighter 4
Small (3'0") Halfling, Chaotic Good (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)12 (+1) 12 (+1)15 (+2)
Skills Deception +4, Insight +3
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Leucis Art, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'1". He wears light armors faded through time and improper care, and his gloved hand is found clutching a longsword. His blue hair is matted, messy, and big. He has black eyes.

Personality: Leucis wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He has a minor phobia of water and hates getting wet.

History: A powerful brothel owner made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He feels threatened by others; and he has a rivalry with the church that dominates his actions

Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Mentor. Occupation: Merchant

Voice: Speaks with squeezed throat

Attributes [hide]

Leucis Art, Male Tiefling Cleric 4
Medium (5'1") Tiefling, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)14 (+2) 13 (+1)15 (+2)
Skills Arcana +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Draconic, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 400 gp.


Social Check DCs

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