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NPC Generator

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Advanced [show]


Everard England, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears black painted combat armor at almost all times. His golden hair is matted, messy, and big. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a small toy that he constantly fidgets with.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Navigator arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and money/treasure

Flaws: Ugly, Insomniac, Addict. Bonds: Rich. Occupation: Navigator

Voice: Irish accent

Attributes [hide]

Everard England, Male Human Barbarian 1
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)16 (+3) 17 (+3)12 (+1)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common, Halfling, Giant, Terran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 90 gp.


Social Check DCs


Cask Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a black small hat and black clothes. His gray fur is matted, messy, and big. His thin eyebrows rest above his beady amber eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Carter mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep.

Ideals: Disciplined, Philantrophist. Flaws: Ugly, Disease, Insomniac. Bonds: Poor. Occupation: Animal Trainer

Voice: Middle-eastern accent

Attributes [hide]

Cask Of Wine, Male Tabaxi Expert 7
Medium (5'2") Tabaxi, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 42 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)15 (+2) 12 (+1)12 (+1)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 11
Languages Common, Ignan, Elven
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 900 gp. Star rose quartz (50 gp). Deep green spinel (160 gp).


Social Check DCs


Senteq Daergel, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a weathered and beat up set of banded mail beneath an oversized tan coat. He has a penchant for wearing a ring with an oversized opal on his right hand. With a patchy golden beard and wild golden hair. He wears large thick round spectacles.

Personality: He is overprotective of those who hire his services. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the west to a Ploughman, Senteq learned a great deal about his father's area of expertise. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: To protect his home.

Ideals: Gifted. Bonds: Rich, Guardian, Job. Occupation: Ploughman

Voice: American accent

Attributes [hide]

Senteq Daergel, Male Gnome Monk 1
Small (3'6") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)12 (+1) 10 (+0)14 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 70 gp.


Social Check DCs


Gennal Hanali, Male Elf [Permalink]

Personal [hide]

Description: He wears a green small hat and green clothes. He is portly but not overly obese. With a patchy golden beard and wild golden hair. He wears crescent spectacles with a black brim.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has achieved small success as a Blacksmith.

Motivation: Obtaining odd cultural Elven artifacts is his passion; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Antagonistic, Shy. Bonds: Poor, Job, Adventurer. Occupation: Blacksmith

Voice: Jittery and nervous

Attributes [hide]

Gennal Hanali, Male Elf Adept 7
Medium (5'5") Elf, Lawful Good (CR 7)
Armor Class 14
Hit Points 21 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 9 (-1)9 (-1) 9 (-1)13 (+1)
Skills Sleight of Hand +7, Stealth +7
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. Eyepatch with mock eye of sapphire and moonstone (2200 gp).


Social Check DCs


Mantus Contempt, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears rags and sports a simple walking cane. His purple hair is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines white.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Mantus took refuge in the old dungeon and found the beat up halberd and armor he uses now. He has dedicated himself to building a better kind of golem.

Motivation: To clean up the streets; and he desires power and/or immortality

Flaws: Ugly, Fearful. Bonds: Poor, Nature, Adventurer, Guardian. Occupation: Shoemaker

Voice: Thin and wheezing

Attributes [hide]

Mantus Contempt, Male Tiefling Warrior 8
Medium (5'0") Tiefling, Neutral Good (CR 8)
Armor Class 13
Hit Points 59 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 11 (+0)13 (+1) 15 (+2)14 (+2)
Skills Arcana +4, Stealth +6
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4

Possessions: 40000 cp. 1 Minor magic item.


Social Check DCs

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