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Advanced [show]


Uraim Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man is wearing a perfectly clean shirt and pair of pants and is in decent physical shape. His white hair is kept up in a ponytail inside a broad hat. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Uraim was born in the south. At a young age he loved to build and create. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: A strong sense of loyalty to Dwarven people; and a need for knowledge about a nearby landmark

Ideals: Persistence. Flaws: Racist. Bonds: Attractive, Guardian, Adventurer, Mentor. Occupation: Glassblower

Voice: Jamaican accent

Attributes [hide]

Uraim Eversharp, Male Dwarf Barbarian 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 27 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 19 (+4)15 (+2) 16 (+3)12 (+1)
Skills Animal Handling +5, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Ignan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 200 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Zepar Chant, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, and he perpetually has his crossbow ready. His hair is cut close to his head. He is very pretty but has cold, dead eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born on a small isolated farm. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Being a Animal Trainer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Regain custody of his son; and seeks redemption

Ideals: Fighting. Bonds: Attractive, Family, Nature, Criminal record. Occupation: Animal Trainer

Voice: Speaks like tongue is numb

Attributes [hide]

Zepar Chant, Male Tiefling Cleric 8
Medium (5'10") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 30 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)14 (+2) 13 (+1)15 (+2)
Skills Acrobatics +4, Arcana +5
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 500 gp. Jasper (50 gp). Jasper (50 gp). Star rose quartz (50 gp). Hematite (9 gp). Sardonyx (50 gp).


Social Check DCs


Fivin Firahel, Male Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'9" has a big stupid grin on his face most of the time. He wears black painted combat armor at almost all times. His silver hair is matted, messy, and big. He has a dull look in his hazel eyes.

Personality: He has always had a great fascination with Elven culture. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. He tends to his Sculptor job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Racist. Bonds: Job, Religious. Occupation: Sculptor

Voice: Soft and melodious

Attributes [hide]

Fivin Firahel, Male Elf Ranger 8
Medium (4'9") Elf, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 49 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)16 (+3) 11 (+0)17 (+3)
Skills Nature +6, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Orc, Ignan, Abyssal
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 900 gp. Chrysoprase (20 gp). Amethyst (140 gp). Tourmaline (140 gp). Violet garnet (1500 gp). Moss agate (8 gp). Jade (140 gp).


Social Check DCs


Ernest Halsey, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear flannel. He wears a colorful flower in his black hair. He has gleaming, smiling gray eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Ernest was born with his mother's beautiful face. He was an apprentice working in his mother's forge. He has achieved small success as a Sculptor.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Extrovert. Flaws: Disease. Bonds: Attractive, Job. Occupation: Sculptor

Voice: Excited and jittery

Attributes [hide]

Ernest Halsey, Male Human Barbarian 1
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)15 (+2) 12 (+1)10 (+0)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Ignan, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Ribbles Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He is renowned for his bright black suits and hats. His blonde hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: Stoic and calm, he prefers to meditate than take action. Animals are drawn to him, and he is able to talk to them.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His childhood dream was to be a Marshal, but he was a colossal failure. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has a rivalry with the Church that dominates his actions; and further expansion of business

Ideals: Disciplined, Gifted. Flaws: Secretive. Bonds: Attractive, Job, Religious. Occupation: Tailor

Voice: Slow speaker

Attributes [hide]

Ribbles Wildwander, Male Gnome Commoner 4
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 23 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)14 (+2) 11 (+0)18 (+4)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 9000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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