Nykkan Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His red crest is slicked back into a classic pompadour. His eyes are likewise gold.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Nykkan liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has worked as a Navigator like his mother before him.
Motivation: To reunite with his absent mother; and his spouse's relatives view him with great suspicion
Ideals: Fighting, Passionate, Gifted. Bonds: Job, Nature, Family. Occupation: Navigator
Voice: Dark and ominous
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 7)
Armor Class 10
Hit Points 29 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 3000 sp. Old masterpiece painting (2300 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp). Silver comb with moonstones (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).
Glim Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: He sports brown clothing, slightly heavier than average wear. He is physically well-built. His hair is black and very short. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a ruthless business man, a trait he acquired from his mother.
History: He was raised in a white middle class family as the only child. He moved out north to avoid the crime he committed. Being a Body Guard kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To reunite with his absent mother; and a rival would like him out of the picture
Ideals: Optimist, Entrepeneur. Flaws: Mundane. Bonds: Criminal record, Family. Occupation: Body Guard
Voice: Soothing and warm
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 200 gp.
Ogthrak Barlow, Male Half-Orc [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a white armored body suit, with a simple grey line shooting up and back down. His hair is golden and curly. His ears are large.
Personality: Stoic and calm, he prefers to meditate than take action. He is able to fit into much smaller and tighter spaces than normal.
History: He served in the navy to pay for his family's outstanding loans. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Military. Occupation: Miller
Voice: Smoker's lung
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Evil (CR 16)
Armor Class 12
Hit Points 97 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 10 (+0) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3
Possessions: 10000 gp. Rich purple corundum (400 gp). Golden yellow topaz (1500 gp). Rhodochrosite (8 gp). Star rose quartz (20 gp). Banded agate (8 gp). Amber (160 gp). Red-brown spinel (160 gp). Star rose quartz (20 gp). Freshwater pearl (8 gp). Eye agate (8 gp). Red-brown spinel (160 gp). Black star sapphire (400 gp). Amethyst (160 gp). Banded agate (8 gp). Onyx (20 gp). Violet garnet (1500 gp). Blue quartz (8 gp). 1 Medium magic item.
Mormo Harmony, Male Tiefling [Permalink]
Personal [hide]
Description: This man is very fat, and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his black hair up. His otherwise smooth face is marked with small tiny scars.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Mormo took refuge in the ruined castle and found the beat up hammer and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Fisher
Voice: French accent
Attributes [hide]
Medium (5'7") Tiefling, Lawful Good (CR 10)
Armor Class 11
Hit Points 52 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Kellen Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears light armors faded through time and improper care. He keeps his golden hair in a pixie cut. He has a dull look in his hazel eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He always tries to repair and not replace. It was this mentality that drove him into the Mercenary business.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was a mechanic, and taught him how to fix just about anything. After a long history of fighting, Kellen and his spouse have recently divorced.
Motivation: Wants to work out more often; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Athletic, Persistence. Flaws: Antagonistic. Bonds: Enemies. Occupation: Mercenary
Voice: Prounounces S like Z
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
