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NPC Generator

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Advanced [show]


Wymar Erenaeth, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His blonde hair is braided into rings. He tend to wears goggles to shield his eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Wymar lived on a farm with his father, near the main road leading to a nearby town. He was taken from his home at a very young age. Some 7 years later his spouse died after the birth of his son. Heartbroken, Wymar never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother

Ideals: Disciplined. Bonds: Poor, In love, Family, Slave. Occupation: Ploughman

Voice: Squeaky

Attributes [hide]

Wymar Erenaeth, Male Half-Elf Cleric 2
Medium (5'5") Half-Elf, Neutral Good (CR 2)
Armor Class 13
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)8 (-1) 14 (+2)16 (+3)
Skills Deception +5, Insight +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 110 pp.


Social Check DCs


Theodoric Milton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in earthy colors with a brown and tan handkerchief worn on his left side. His brown hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is frequently practicing swordplay.

History: He is a Doppelganger in disguise. His homeland was ravaged by war and he spent much of his life rebuilding it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.

Motivation: To reunite with his old friends; and to be a dilettante again

Ideals: Optimist. Flaws: PTSD. Bonds: Military, Adventurer, Job. Occupation: Spice Merchant

Voice: Speaks through clenched teeth

Attributes [hide]

Theodoric Milton, Male Human Adept 1
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)13 (+1) 13 (+1)16 (+3)
Skills Arcana +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 400 sp. Brown-green garnet (140 gp).


Social Check DCs


Godfrey Gracey, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fighting clothing, which leaves very little to the imagination. He is muscular with a powerful set of arms. His hair is silver, silky, and of moderate length. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He speaks before he thinks and is too direct. He has a minor phobia of water and hates getting wet.

History: Born in a small village he learned the ways of the warrior from his father. From his teen years he was always beautiful and desirable, so people have always doted on him. He got away from his former life and has fallen to alcoholism.

Motivation: He feels threatened by others; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Addict, Impulsive, Fearful. Bonds: Attractive. Occupation: Sculptor

Voice: Jamaican accent

Attributes [hide]

Godfrey Gracey, Male Human Fighter 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)14 (+2) 16 (+3)12 (+1)
Skills History +4
Senses Passive Perception 13
Languages Common, Undercommon, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 600 sp.


Social Check DCs


Gilthur Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 3'11", this man wears white leather gloves, a white jacket, and tight pants. His black hair has been sun bleached extensively. He has gleaming, smiling gray eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He is an amazing painter.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Over the years he perfected his riding and shooting skills. He is searching for what he claims is his rightful reward.

Motivation: He loathes his own lifestyle; and a need for knowledge about a nearby landmark

Ideals: Joker, Gifted. Flaws: Depressed. Bonds: Nature, Adventurer. Occupation: Map Maker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gilthur Daerdahk, Male Dwarf Sorcerer 12
Medium (3'11") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 69 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)14 (+2) 14 (+2)9 (-1)
Skills Religion +6, Survival +6
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Abyssal
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466666

Possessions: 4000 gp. Fire opal (1100 gp). Pink pearl (110 gp). Violet garnet (500 gp). Star rose quartz (60 gp). Amber (110 gp). Brown-green garnet (110 gp). Black pearl (500 gp).


Social Check DCs


Anselm Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy white suit, and he perpetually has his falchion ready. His hair, while still mostly red, has prominent grey streaks. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Aggressive, abrasive, and angry, Anselm embodies much of what other species detest in the Humans. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Anselm hails from a village terrorized by brigands. Through the years after Anselm was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Anselm's mother didn't care for him much, and the feeling was mutual. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Has a crush, Enemies, Criminal record. Occupation: Server

Voice: Timid voice

Attributes [hide]

Anselm Beckwith, Male Human Expert 11
Medium (5'0") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 75 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 16 (+3)20 (+5) 9 (-1)10 (+0)
Skills Acrobatics +6, History +9
Senses Passive Perception 9
Languages Common, Druidic, Celestial, Dwarven, Orc, Terran
Attacks Melee +8 / 3d8+4, Ranged +6 / 3d8+2, Grapple +9

Possessions: 3100 gp. A life-sized copper and silver statuette of a cockatrice. (50 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp). Golden circlet with four aquamarines (6000 gp). Brass mug with jade inlays (500 gp).


Social Check DCs

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