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Advanced [show]


Adrik Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a white suit, brown shirt, and black tie. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is calm most of the time but flees social interaction. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Adrik was born on a far eastern island where he grew up under the tutelage of his father, an expert Marshal. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: He wants to meet his childhood hero.

Flaws: Addict, Shy, Disease. Bonds: Adventurer, Immigrant. Occupation: Marshal

Voice: Cold and demanding tone

Attributes [hide]

Adrik Graybeard, Male Dwarf Sorcerer 10
Medium (4'2") Dwarf, True Neutral (CR 10)
Armor Class 11
Hit Points 52 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)9 (-1) 17 (+3)9 (-1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 290 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Meliamne, Male Elf [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His golden hair is cut short. He wears large thick round spectacles.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He comes from a rich western family. While studying, he fell in love. They married and had a daughter. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mortician. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss; and he loathes his own lifestyle

Flaws: Mundane, Depressed. Bonds: Rich, In love, Has a crush. Occupation: Performer

Voice: growls and snarls, animalistic

Attributes [hide]

Aramil Meliamne, Male Elf Warrior 3
Medium (5'3") Elf, Chaotic Good (CR 3)
Armor Class 14
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 10 (+0)16 (+3) 14 (+2)9 (-1)
Skills Insight +4, Stealth +6
Senses Passive Perception 12
Languages Common, Elven, Ignan, Gnoll, Goblin
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs


Thamior Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a white tunic with black highlights, and long violet pants that bunch up around his shoes. His tied-back hair is chestnut. His eyes are likewise brown.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Thamior lived on a farm with his mother, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He struck the Carter job and began his own company from there.

Motivation: Sabotage a competitor; and he feels that his past leaves him morally obligated to help

Ideals: Logical. Flaws: Ugly. Bonds: Family, Job, Criminal record. Occupation: Carter

Voice: French accent

Attributes [hide]

Thamior Gracey, Male Half-Elf Expert 5
Medium (5'0") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 38 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 18 (+4)12 (+1) 9 (-1)16 (+3)
Skills Athletics +5, Religion +4
Senses Passive Perception 9
Languages Common, Elven, Celestial
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4

Possessions: 1000 sp. Malachite (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tordek Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tattered old clothes. His long red hair is drawn into a two foot long braid. He has a tattooed face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born blind and as such lacked many opportunities for work. He moved from fad to fad and when he turned 15 he discovered poetry. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Retire the richest man in the south; and wants to have a good time and be beloved

Ideals: Optimist, Entrepeneur, Artistic. Flaws: Ugly, Disease. Occupation: Servant

Voice: Farmer accent

Attributes [hide]

Tordek Morigak, Male Dwarf Rogue 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)15 (+2) 10 (+0)13 (+1)
Skills Athletics +4, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 700 sp.


Social Check DCs


Kody Hackney, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His hair is chestnut and curly. His thin eyebrows rest above his beady gray eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Kody lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with his brother; and find a way to reverse the transformation of his brother

Ideals: Persistence, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Shepherd

Voice: Jittery and nervous

Attributes [hide]

Kody Hackney, Male Human Fighter 1
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)14 (+2) 13 (+1)13 (+1)
Skills Arcana +4, Nature +4
Senses Passive Perception 11
Languages Common, Draconic, Gnome
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 10 pp. Obsidian (16 gp). 1 Banded mail.


Social Check DCs

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