Theriatis Holimion, Male Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'11" has a big stupid grin on his face most of the time. He likes to wear ponchos typically of a light black in addition to tight pants. He wears a feathered hat to cover his moderate length red hair. He wears round tiny glasses practically rammed into his face.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: His parents moved while he was still in utero so he is the first generation to be born here. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and he would like to get married and retire
Ideals: Impeccable, Gifted. Bonds: Immigrant, Job, Has a crush. Occupation: Glassblower
Voice: Uses sign language
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 9)
Armor Class 12
Hit Points 60 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 800 gp. Black pearl (1200 gp). Coral (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Barakas Still, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he likes to wear ponchos typically of a light brown in addition to tight pants. He sports a flattop hair cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines black.
Personality: He snorts whenever he laughs or is feeling confident. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born in the east. A few years later when the north was not economically sound they moved to his current location. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: A need for knowledge about a nearby landmark; and balancing his hectic life and new cartwright responsibilities is difficult
Flaws: Ugly, Fearful. Bonds: Immigrant, Job, Adventurer. Occupation: Cartwright
Voice: Relaxed voice
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 42 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 200 gp.
Namfoodle Sympony, Male Gnome [Permalink]
Personal [hide]
Description: An older man who wears a well pressed and immaculate suit (or dress), he is not a threatening figure. His auburn hair is unkempt and raggedy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Namfoodle is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Further he is a bit of a stoner and is frequently out of it.
History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He got away from his former life and has fallen to alcoholism.
Motivation: He feels threatened by others; and retire the richest man in the east
Ideals: Extrovert. Flaws: Ugly, Insomniac, Addict. Bonds: Poor. Occupation: Assassin
Voice: Uses sign language
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 14)
Armor Class 13
Hit Points 58 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 |
Possessions: White pearl (60 gp). Lapis lazuli (14 gp). Rich purple corundum (700 gp). Rock crystal (50 gp). Golden yellow topaz (1200 gp). Aquamarine (1200 gp). Malachite (14 gp). Amethyst (60 gp). Red-brown spinel (60 gp).
Nicor Doom, Male Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears rags and sports a simple walking cane. His top hat is riddled with cuts and holes. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He works hard and plays hard.
History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Nicor and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he has comitted a past crime that haunts him to this day
Flaws: Ugly, Sensitive, Hedonist, Disease, Antagonistic. Bonds: Poor. Occupation: Priest
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Tiefling, True Neutral (CR 9)
Armor Class 10
Hit Points 35 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 2 |
Possessions: 30 pp. Azurite (6 gp). Star ruby (600 gp). Emerald (600 gp). Deep green spinel (130 gp). Alexandrite (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
River Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fitting clothing which further accentuates his frame. His cinnamon fur is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep yellow.
Personality: Overbrimming with self-confidence, River isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the west, certain he would find work there.
Motivation: He is compelled to act according to his religious beliefs; and he wants nothing more than to rejoin the army
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Military, Religious. Occupation: Butcher
Voice: Thin and wheezing
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Good (CR 6)
Armor Class 13
Hit Points 39 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Terran, Ignan
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 4000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
