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NPC Generator

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Lamlûg Nibley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He usually wears his green robe and has his glaive always slung over his shoulder. His blonde hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has always had a great fascination with Half-Orc culture. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Lamlûg was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He has recently gotten a pet goose that steals things from people.

Motivation: He has comitted a past crime that haunts him to this day; and he'd like to take his coworkers down a peg

Flaws: Ugly, Insane, Racist. Bonds: Criminal record, Job. Occupation: Navigator

Voice: Speaks through clenched teeth

Attributes [hide]

Lamlûg Nibley, Male Half-Orc Bard 7
Medium (6'2") Half-Orc, Neutral Evil (CR 7)
Armor Class 13
Hit Points 48 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 18 (+4)8 (-1) 16 (+3)14 (+2)
Skills Performance +5, Stealth +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs


Purson Temperance, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 6'3", this man typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail. His dark red hair is greasy and uncared for. He has gleaming, smiling red eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Sold as a small child to a brothel owner, Purson was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Purson grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Purson. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels that his past leaves him morally obligated to help; and he loathes his own lifestyle

Flaws: Ugly, Depressed. Bonds: Slave, Mentor, Criminal record. Occupation: Butcher

Voice: Laughs frequently while speaking

Attributes [hide]

Purson Temperance, Male Tiefling Fighter 7
Medium (6'3") Tiefling, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 64 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)15 (+2) 14 (+2)16 (+3)
Skills History +5, Performance +6
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Nimble In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His fur is beige and very short. His hazel eyes dart from person to person.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gifted from a young age, Nimble studied abroad. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was granted necromantic powers by his dying sister.

Motivation: To unite with his sister.

Ideals: Athletic, Gifted. Bonds: Attractive, Family. Occupation: Mason

Voice: Low and grunting

Attributes [hide]

Nimble In the Wind, Male Tabaxi Paladin 4
Medium (6'0") Tabaxi, True Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)10 (+0) 11 (+0)16 (+3)
Skills Nature +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Just what you see.


Social Check DCs


Burgell Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'4". He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. His silver hair is long and unkept. His otherwise smooth face is marked with small tiny scars.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a logical person and will generally grow upset if things defy logic and science.

History: Sold as a small child to a necromancer, Burgell was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Antagonistic, Fearful. Bonds: Mentor. Occupation: Spy

Voice: Breathy voice

Attributes [hide]

Burgell Fapplestamp, Male Gnome Sorcerer 4
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)14 (+2) 12 (+1)10 (+0)
Skills Animal Handling +3, Nature +4
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 18000 sp.


Social Check DCs


Manfred Goltorah, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'7", this man is well dressed, but even with his fine clothing he looks run-down. His brown hair is heavily combed to the left. His gray eyes have a joyful gleam in them most of the time.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. The war was a terrible time for him, and Manfred does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels threatened by others; and he feels kind of lost in life

Flaws: Antagonistic, Depressed, Fearful. Bonds: Military, Slave. Occupation: Crown-heir

Voice: Breathy voice

Attributes [hide]

Manfred Goltorah, Male Half-Elf Monk 10
Medium (5'7") Half-Elf, Lawful Good (CR 10)
Armor Class 12
Hit Points 76 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)13 (+1) 10 (+0)14 (+2)
Skills Deception +6, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 600 gp. Peridot (60 gp). Red spinel (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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