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NPC Generator

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Advanced [show]


Immeral Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a red vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his red boots flare out at the collars. His hair is greying and his face has many wrinkles. His eyes are green.

Personality: A skeptical and narcissistic man, Immeral's first love is himself. His second love is also himself. He is lazy and tries to find solutions quickly.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dyer arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He now owns his own business.

Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it

Ideals: Impeccable. Flaws: Lazy, Insane. Bonds: Rich, Job. Occupation: Dyer

Voice: Dutch accent

Attributes [hide]

Immeral Ilphelkiir, Male Half-Elf Wizard 6
Medium (5'2") Half-Elf, Chaotic Good (CR 6)
Armor Class 14
Hit Points 25 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)13 (+1) 12 (+1)14 (+2)
Skills Deception +5, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 6000 sp. Bloodstone (50 gp). Moss agate (9 gp). Smoky quartz (50 gp). Moss agate (9 gp).


Social Check DCs


Olunt Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a brown shirt with thin pastel vertical stripes and tan pants. He has a golden handlebar mustache and slicked back golden hair. His gray eyes dart from person to person to random spaces in the air.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He got into the Shipwright business at a young age. He was an apprentice working in his father's forge. He got away from his former life and has fallen to alcoholism.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Joker, Logical. Flaws: Addict, Fearful. Bonds: Job. Occupation: Shipwright

Voice: Pirate accent

Attributes [hide]

Olunt Helcral, Male Dwarf Paladin 6
Medium (3'11") Dwarf, Chaotic Evil (CR 6)
Armor Class 9
Hit Points 54 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)10 (+0) 11 (+0)15 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fenriz Justice, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 6'6", this man wears rags and sports a simple walking cane. His purple hair is drawn into a tight pony tail with a butterfly scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Abrasive and pushy, he has a hard time making friends. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Fenriz has worked very hard to control his curse. During his travels, Fenriz and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Fenriz discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Fenriz fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To reunite with his old friends; and he's repulsed by the pc

Flaws: Insane, Antagonistic, Disease, Insomniac. Bonds: Poor, Adventurer. Occupation: Beggar

Voice: Deep voice with rolling R's

Attributes [hide]

Fenriz Justice, Male Tiefling Expert 3
Medium (6'6") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)16 (+3) 9 (-1)16 (+3)
Skills Religion +5, Stealth +3
Senses Passive Perception 9
Languages Common, Draconic, Dwarven, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 900 sp.


Social Check DCs


Patrin Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: This slender man stands about 6'6". He wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. He keeps his gold crest in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is obsessed with a lost civilization.

History: He was born into a rich family. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Sabotage a competitor; and a need for knowledge about a nearby landmark

Ideals: Opinionated. Bonds: Adventurer, Rich, Job. Occupation: Adventurer

Voice: Tuts and clicks tongue

Attributes [hide]

Patrin Jharthraxyn, Male Dragonborn Wizard 8
Medium (6'6") Dragonborn, Lawful Evil (CR 8)
Armor Class 10
Hit Points 20 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)16 (+3) 15 (+2)18 (+4)
Skills Acrobatics +3, Athletics +4
Senses Passive Perception 12
Languages Common, Giant, Halfling, Aquan
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144433200

Possessions: Smoky quartz (80 gp). Rich purple corundum (400 gp). 1 Minor magic item.


Social Check DCs


Donaar Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a grey vest and prefers red and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He is muscular with a powerful set of arms. His top hat is riddled with cuts and holes. His gold eyes lackadaisically let the world flow into them.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He comes from a rich eastern family. Over the years he perfected his riding and shooting skills. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Rich, Nature. Occupation: Mercenary

Voice: Sore throat, cough

Attributes [hide]

Donaar Jerynomonis, Male Dragonborn Adept 1
Medium (6'1") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)12 (+1) 14 (+2)18 (+4)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 4000 cp. 1 Superior lock.


Social Check DCs

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