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NPC Generator

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Advanced [show]


Aramil Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has dyed his greying golden hair a little too much giving a sharp golden color. This violet eyed southerner is not easily forgotten.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He works hard and plays hard.

History: He was born in the south. Brilliant and gifted he never wanted to apply himself. He moves from town to town, unable to find a place to settle.

Motivation: Wants to raise his children well; and regain custody of his daughter

Ideals: Gifted. Flaws: Mundane, Hedonist. Bonds: Immigrant, Family. Occupation: Seamstress

Voice: Puts emphasis on the wrong words

Attributes [hide]

Aramil Mellerelel, Male Elf Cleric 1
Medium (5'0") Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)15 (+2) 15 (+2)10 (+0)
Skills Persuasion +2, Stealth +2
Senses Passive Perception 12
Languages Common, Elven, Ignan, Auran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 50 gp. 1 Everburning torch.


Social Check DCs


Jade Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown coat over a black low-cut shirt, and a small hat upon his head. He keeps his beige fur in a pixie cut. This yellow eyed southerner is not easily forgotten.

Personality: He can speak with the recently deceased. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born in the south. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Jade took refuge in the ruined castle and found the beat up shield and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Money/treasure; and revenge

Ideals: Gifted, Justice. Bonds: Immigrant, Rich, Nature. Occupation: Tailor

Voice: Low rumbling, strings words together

Attributes [hide]

Jade Paws, Male Tabaxi Warrior 10
Medium (6'8") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 66 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 13 (+1)11 (+0) 14 (+2)13 (+1)
Skills Perception +6, Religion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Left-Handed Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears dull pastel sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. He wears his orange fur down. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Energy wise he seems alert and responsive.

History: Left-Handed was born in the south. At a young age he loved to build and create. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and sabotage a competitor

Ideals: Optimist, Professionalism, Persistence. Bonds: Attractive. Occupation: Bather

Voice: Switch between two voices

Attributes [hide]

Left-Handed Of Passion, Male Tabaxi Cleric 15
Medium (6'2") Tabaxi, Chaotic Evil (CR 15)
Armor Class 12
Hit Points 91 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)8 (-1) 14 (+2)16 (+3)
Skills Animal Handling +7, Nature +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565554

Possessions: 6000 gp. Deep green spinel (160 gp). Deep blue spinel (1300 gp). Smoky quartz (20 gp). Rose (20 gp). Sardonyx (20 gp). Chrysoprase (20 gp). Chrysoprase (20 gp). Violet garnet (1300 gp). 1 Medium magic item.


Social Check DCs


Gennal Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears bulky blue painted plate armor. His auburn hair is greasy and uncared for. He is baby faced.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Gennal grew up listening to his mother's many stories. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Athletic, Justice. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Animal Trainer

Voice: Italian accent

Attributes [hide]

Gennal Mellerelel, Male Elf Rogue 3
Medium (4'7") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)13 (+1) 16 (+3)12 (+1)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. A roughly beaten golden orb (40 gp). Large well-done wool tapestry (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp).


Social Check DCs


Alexandre Dudley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His long brown hair reaches down to his waist. He is very pretty but has cold, dead eyes.

Personality: He is very quiet and rarely speaks above a whisper. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Rich, Attractive, Mentor. Occupation: Stableman

Voice: Shortens vowels

Attributes [hide]

Alexandre Dudley, Male Human Barbarian 1
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 16 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)17 (+3) 16 (+3)13 (+1)
Skills History +5, Medicine +5
Senses Passive Perception 13
Languages Common, Celestial, Auran, Ignan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 60 gp. Tiger eye turquoise (15 gp). 1 Masterwork Light wooden shield.


Social Check DCs

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