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NPC Generator

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Advanced [show]


Gomory Wesley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears rags and sports a simple walking cane. He has dyed his greying silver hair a little too much giving a sharp silver color. He wears a mask on his face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born on a small isolated farm. A gypsy cursed him at a young age, leading to his ugly appearance. By chance he met his brother recently and the two have been together since.

Motivation: To unite with his brother; and his spouse's relatives view him with great suspicion

Ideals: Entrepeneur. Flaws: Ugly, PTSD. Bonds: Poor, Family, Nature. Occupation: Herbalist

Voice: Prounounces S like Z

Attributes [hide]

Gomory Wesley, Male Human Druid 1
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)13 (+1) 11 (+0)13 (+1)
Skills Nature +3, Survival +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 400 sp.


Social Check DCs


Peren Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He never wears the same outfit twice, unless he absolutely has to.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Disciplined, Artistic, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Locksmith

Voice: Tuts and clicks tongue

Attributes [hide]

Peren Xistsrith, Male Elf Commoner 3
Medium (4'7") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)9 (-1) 13 (+1)12 (+1)
Skills Investigation +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 11000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Kelter Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: A 3'2" southern man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His black hair is slicked back into a classic pompadour. His gray eyes are slightly larger than normal.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His job bores him to no end. He has decided to make it more interesting.

History: Kelter was born the youngest of three triplets. One day when Kelter was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Kelter was heart-stricken from the event, and his father started working long hours to provde for them. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Impeccable, Fighting. Flaws: PTSD. Bonds: Adventurer, Criminal record, Family. Occupation: Junk Dealer

Voice: Creaky witch voice

Attributes [hide]

Kelter Warmwater, Male Halfling Commoner 3
Small (3'2") Halfling, True Neutral (CR 3)
Armor Class 15
Hit Points 18 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 14 (+2)13 (+1) 10 (+0)11 (+0)
Skills Insight +2, Nature +3
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. 1 Half-Plate. 1 Chain shirt. 1 Chain shirt.


Social Check DCs


Kite Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown fur is drawn into a tight pony tail with a dagger scrunchie. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. The war was a terrible time for him, and Kite does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Sold as a small child to a slaver, Kite was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life

Ideals: Justice. Flaws: Antagonistic, Depressed. Bonds: Immigrant, Military, Mentor. Occupation: Dilettante

Voice: Puts emphasis on the wrong words

Attributes [hide]

Kite Of Claws, Male Tabaxi Warlock 10
Medium (6'9") Tabaxi, Neutral Good (CR 10)
Armor Class 14
Hit Points 60 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)8 (-1) 17 (+3)13 (+1)
Skills Nature +3, Sleight of Hand +8
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2100 gp. Peridot (40 gp). Chrysoberyl (150 gp). Citrine (40 gp). Black pearl (700 gp). Violet garnet (700 gp). Moss agate (10 gp). Tiger eye turquoise (10 gp). 1 Minor magic item.


Social Check DCs


Seebo Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is long and blonde with streaks of white, and is pulled back with small black clips. His beard is white, braided, and well cared for. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Seebo speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He found a children's book about a Gnome Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Days after completing his studies, news broke out that his hometown was attacked by illithids. Seebo was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He desires power and/or immortality; and he is greedy

Ideals: Impeccable, Justice. Bonds: Rich, Adventurer, Enemies. Occupation: Adventurer

Voice: Voice breaks

Attributes [hide]

Seebo Pilwicken, Male Gnome Ranger 7
Small (3'5") Gnome, Chaotic Good (CR 7)
Armor Class 10
Hit Points 53 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 16 (+3)13 (+1) 12 (+1)13 (+1)
Skills Insight +4, Stealth +2
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 3000 sp.


Social Check DCs

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