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Advanced [show]


Theodoric Windsor, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a white and brown handkerchief worn on his right side, and he perpetually has his flail ready. He wears his red hair up. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has all his life been fascinated with painting.

History: Born in the west his family was never financially stable. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting, Artistic. Flaws: Selfish. Bonds: Poor, Adventurer. Occupation: Fisher

Voice: Speaks with lips pursed

Attributes [hide]

Theodoric Windsor, Male Human Aristocrat 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)13 (+1) 13 (+1)14 (+2)
Skills Deception +4, History +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp. Jasper (60 gp).


Social Check DCs


Marbas Muse, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear grey tank tops with brown pants. His black hair is unkempt and raggedy. This gold eyed easterner is not easily forgotten.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Marbas lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his son

Flaws: Ugly, Terse. Bonds: Poor, Family. Occupation: Spy

Voice: Dark and ominous

Attributes [hide]

Marbas Muse, Male Tiefling Commoner 1
Medium (5'9") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)11 (+0) 12 (+1)15 (+2)
Skills Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 70 gp. 1 Masterwork Common Melee.


Social Check DCs


Kerkad Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'7" and wears a fancy blue suit. His right leg appears badly burned and disfigured. His red crest is smooth and relatively long. His gold eyes are passionate and lively.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Kerkad was born with his mother's beautiful face. His mother was a mechanic, and taught him how to fix just about anything. He has achieved small success as a Soapmaker.

Motivation: Someone believes him a fraud; and he is a bit of a kleptomaniac

Ideals: Persistence. Bonds: Attractive, Criminal record, Job, Enemies. Occupation: Soapmaker

Voice: Whispers

Attributes [hide]

Kerkad Akambherylliax, Male Dragonborn Barbarian 13
Medium (6'7") Dragonborn, Lawful Evil (CR 13)
Armor Class 10
Hit Points 101 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 11 (+0)14 (+2) 15 (+2)18 (+4)
Skills Acrobatics +4, Persuasion +8
Senses Passive Perception 12
Languages Common, Infernal, Sylvan
Attacks Melee +8 / 4d4+4, Ranged +4 / 4d4+0, Grapple +8

Possessions: 3000 gp. Gold music box (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Silver comb with moonstones (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Solid gold idol (900 gp). Brass mug with jade inlays (300 gp). A life-sized copper and silver statuette of a cockatrice. (20 gp). 1 Medium magic item.


Social Check DCs


Norkruuth Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: He sports white clothing, slightly heavier than average wear. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His rusty crest is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Norkruuth grew up listening to his mother's many stories. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Justice. Flaws: Insomniac. Bonds: Attractive, Adventurer. Occupation: Bookbinder

Voice: Sounds elderly

Attributes [hide]

Norkruuth Lhamboldennish, Male Dragonborn Ranger 5
Medium (6'7") Dragonborn, Lawful Good (CR 5)
Armor Class 14
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 11 (+0)11 (+0) 12 (+1)16 (+3)
Skills Athletics +5, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Senteq Murnig, Male Gnome [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears clothing that is held on in multiple layers but all of it is in poor condition. He is an epitome of beauty. His long auburn hair is drawn into a two foot long braid. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He can't help but pocket interesting objects he comes across

History: Born to a Guard, his father struggled to pay the bills. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He used his abilities to trick people and travel the world for free.

Motivation: Wants to raise his children well; and to reunite with his absent father

Ideals: Persistence. Bonds: Poor, Attractive, Criminal record, Family. Occupation: Spy

Voice: Relaxed voice

Attributes [hide]

Senteq Murnig, Male Gnome Barbarian 4
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 40 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 19 (+4)11 (+0) 17 (+3)12 (+1)
Skills Insight +5, Investigation +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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