Halimath Ofandrus, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears light armors faded through time and improper care. He has styled his black hair well, parting it to the right. He wears an eyepatch.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: When he was but 8 years old his parents immigrated from the south. Halimath was born on a far southern forest where he grew up under the tutelage of his father, an expert Cook. He left for the south, certain he would find work there.
Motivation: Wants to work out more often.
Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Immigrant. Occupation: Cook
Voice: Jamaican accent
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Breastplate. 1 Masterwork Light steel shield.
Dayereth Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His golden hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Dayereth was born the youngest of three triplets. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has since lost track of the people in his past.
Motivation: To share knowledge with the world; and a rival would like him out of the picture
Ideals: Logical. Flaws: Insane, Cynical, Impulsive. Bonds: Family, Criminal record. Occupation: Server
Voice: Indian accent
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1 Breastplate. 1 Half-Plate.
Eiravel Feeny, Male Half-Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He is wearing colorful clothing, dressed as a Assassin. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are blue and he is always smoking a pipe.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His job bores him to no end. He has decided to make it more interesting.
History: Eiravel was born the youngest of three triplets. His father was a mechanic, and taught him how to fix just about anything. Recently he has begun working with bootleggers and crooks.
Motivation: He is terrified, and will act out of fear; and find a way to reverse the transformation of his brother
Ideals: Persistence. Flaws: Antagonistic, Fearful. Bonds: Adventurer, Criminal record, Family. Occupation: Assassin
Voice: Dark and ominous
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 9)
Armor Class 13
Hit Points 60 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 13 (+1) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Draconic, Aquan
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +4
Possessions: 40000 cp. Blue-white diamond (4000 gp). Tiger eye turquoise (14 gp). Carnelian (50 gp). Alexandrite (200 gp). Fire opal (700 gp). Eye agate (14 gp). Deep blue spinel (200 gp).
Fulbar Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is renowned for his bright pastel suits and hats. His hair is long and silver with streaks of golden, and is pulled back with small pastel clips. His beard is golden, braided, and well cared for. His face is scarred and worn.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was raised in a white middle class family as the only child. His first spouse was a Engraver, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Engraver they were divorced and he won custody of their son. He worked as a Architect, and he later adopted a second son.
Motivation: Revenge; and a deep hatred of brigands
Flaws: Ugly, Antagonistic, Secretive, Mundane. Bonds: Family, Enemies. Occupation: Architect
Voice: Scratchy, weak
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 16)
Armor Class 13
Hit Points 124 (16d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 19 (+4) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Elven, Aquan, Ignan
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
Possessions: 900 pp. Azurite (5 gp). Deep blue spinel (500 gp). Jade (140 gp). Black star sapphire (1200 gp). Deep blue spinel (500 gp). Blue quartz (5 gp). Rose (60 gp). Hematite (5 gp). Banded agate (5 gp). Red-brown spinel (140 gp). Deep green spinel (140 gp). Chalcedony (60 gp). Hematite (5 gp). Jasper (60 gp). Red spinel (140 gp). Alexandrite (500 gp). Chrysoberyl (140 gp). Sard (60 gp). Aquamarine (500 gp). 1 Medium magic item.
Therai Guile, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Armorer. He has a slight overbite and is overall scrawny. He keeps his dark red hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: A powerful wizard made him what he is. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He's looking for his big break; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Impeccable. Flaws: Insane. Bonds: Guardian, Mentor, Criminal record, Adventurer. Occupation: Armorer
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 92 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 18 (+4) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Goblin, Orc, Draconic
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 4 |
Possessions: 1000 gp. Chrysoprase (30 gp). Rhodochrosite (14 gp). Freshwater pearl (14 gp). Amber (40 gp). Aquamarine (1300 gp). Red spinel (40 gp). Violet garnet (1300 gp).
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Their contribution stands as a beacon of hope for all adventurers!
