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NPC Generator

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Advanced [show]


Naill Aloro, Male Elf [Permalink]

Personal [hide]

Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He is physically well-built. His hair is long and silver with streaks of blonde, and is pulled back with small brown clips. His beard is blonde, braided, and well cared for. His fierce hazel eyes like to dwell on things.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is lazy and tries to find solutions quickly.

History: He was born on a small isolated farm. After coming to the age of reason, Naill took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Joker, Gifted. Flaws: Lazy, Depressed. Bonds: Nature. Occupation: Spy

Voice: Dutch accent

Attributes [hide]

Naill Aloro, Male Elf Barbarian 3
Medium (5'1") Elf, Lawful Good (CR 3)
Armor Class 14
Hit Points 30 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 9 (-1)12 (+1) 17 (+3)15 (+2)
Skills Performance +4, Stealth +6
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2100 sp.


Social Check DCs


Krimmon Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'2". He usually wears his brown robe and has his sai always slung over his shoulder, and his gloved hand is found clutching a sai. His moppish silver hair is in a traditional bowl cut. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Further he is a bit of a stoner and is frequently out of it.

History: He was born a particularly ugly child, much to the horror of his parents. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: His relatives are trying to arrange a marriage; and he desires power and/or immortality

Ideals: Disciplined. Flaws: Addict, Ugly. Bonds: Adventurer, Family. Occupation: Mayor

Voice: Switch between two voices

Attributes [hide]

Krimmon Swiftwhistle, Male Halfling Aristocrat 2
Small (3'2") Halfling, Neutral Good (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)12 (+1) 11 (+0)11 (+0)
Skills Nature +3, Performance +2
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Immeral Markum, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His fierce amber eyes like to dwell on things.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is frequently practicing swordplay.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Immeral fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Fighting, Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Military. Occupation: Body Guard

Voice: Indian accent

Attributes [hide]

Immeral Markum, Male Half-Elf Aristocrat 14
Medium (5'1") Half-Elf, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 66 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)18 (+4) 13 (+1)19 (+4)
Skills Perception +6, Religion +9
Senses Passive Perception 19
Languages Common, Elven, Sylvan, Gnoll, Halfling, Abyssal
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2

Possessions: 6000 gp. Azurite (6 gp). Obsidian (6 gp). Pink pearl (100 gp). Golden yellow topaz (900 gp). Bloodstone (50 gp). Golden pearl (100 gp). Bloodstone (50 gp). Smoky quartz (50 gp). Azurite (6 gp). Obsidian (6 gp). Jet (100 gp). Onyx (50 gp). Black pearl (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hobart Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright violet and green, and wears rings and necklaces with large, colorful gems, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'4" when asserting himself. He keeps his long chestnut hair kept up in a rat tail. He has brown eyes.

Personality: Hobart is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Animals are drawn to him, and he is able to talk to them.

History: He was born into a rich family. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He wants to get laid; and someone believes him a fraud

Ideals: Extrovert, Gifted. Bonds: Rich, Religious, Enemies, Has a crush. Occupation: Architect

Voice: Pirate accent

Attributes [hide]

Hobart Glenfellow, Male Halfling Druid 15
Small (3'4") Halfling, Neutral Good (CR 15)
Armor Class 13
Hit Points 77 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)12 (+1) 13 (+1)9 (-1)
Skills Athletics +7, Medicine +6
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 2000 gp. Bloodstone (30 gp). Black pearl (500 gp). Golden pearl (140 gp). Amber (140 gp). Banded agate (13 gp). Black opal (400 gp). Malachite (13 gp). Amber (140 gp). Chrysoberyl (140 gp). Brown-green garnet (140 gp). Brown-green garnet (140 gp). Carnelian (30 gp). 1 Medium magic item.


Social Check DCs


Drogo Casilltenirra, Male Half-Elf [Permalink]

Personal [hide]

Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and sports empty pouches on his belt. He has shaved his head bald. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: Drogo is depressed about a lot of things. He tends to be a nihilist. He does not trust anyone and sleeps with one eye open.

History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs; and he loathes his own lifestyle

Flaws: Depressed, Insomniac. Bonds: Rich, Attractive, Nature. Occupation: Hunter

Voice: High pitched, excited

Attributes [hide]

Drogo Casilltenirra, Male Half-Elf Bard 3
Medium (5'6") Half-Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)10 (+0) 17 (+3)15 (+2)
Skills Insight +5, Religion +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 40 pp.


Social Check DCs

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